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Enemy database

Slay the Spire 2 enemies database for monsters, elites, and bosses

The Slay the Spire 2 enemies hub is built for one job: helping you look up the monster, elite, or boss you are about to fight without digging through scattered notes. This page keeps the structure simple. You can scan enemy type, act placement, move count, and pattern summary, then jump into a dedicated enemy page when you need more context. That makes the Slay the Spire 2 enemies database useful both during a run and when you are studying how an act is structured before you queue another climb.

Quick counts

Total enemies
115
Monsters
82
Elites
14
Bosses
19

Slay the Spire 2 enemies are the combat pieces that define route pressure. Some are hallway monsters that test whether your deck can survive early turns cleanly. Some are elites that punish you for over-pathing before your deck is ready. Others are bosses that ask if your run has a real endgame plan instead of one good hand. Looking at Slay the Spire 2 enemies this way keeps the database practical. You are not only checking names. You are checking the act, the fight type, the expected pacing, and whether your current deck can answer what the room is going to demand.

Slay the Spire 2 enemies by type

Use the filters below when you need the exact slice of the Slay the Spire 2 enemies database that matters for the current route. Search by enemy name, narrow to monsters, elites, or bosses, then filter by act when you want to study one floor pool at a time. The goal is fast lookup first: find the enemy, refresh the move pattern, and move on with a cleaner plan.

20 / 115 enemies·82 monsters·14 elites·19 bosses
Monster
The Glory
Axebot enemy art

Axebot

Boot Up / One-Two 5 / Sharpen

HP
40 - 44 (42 - 46)
Moves
4
Appearances
1 mapped encounter across The Glory
Tags
monster

Chooses randomly from One-Two, Sharpen, and Hammer Uppercut (allowed options equally likely). Cannot Sharpen twice in a row. Cannot use One-Two or Hammer Uppercut more than twice in a row.

Monster
The Hive
Bowlbug (Rock) enemy art

Bowlbug (Rock)

Headbutt 15 / Stunned / Dizzy

HP
45 - 48 (46 - 49)
Moves
3
Appearances
3 mapped encounters across The Hive
Tags
monster

Uses Headbutt every turn. If fully blocked, becomes stunned for a turn before resuming Headbutt.

Elite
The Overgrowth
Bygone Effigy enemy art

Bygone Effigy

Sleep / Wake / Slash

HP
127 (132)
Moves
5
Appearances
1 mapped encounter across The Overgrowth
Tags
elite

Starts with Sleep -> Wake -> Slash. Then uses Slash every turn after.

Monster
The Underdocks
Calcified Cultist enemy art

Calcified Cultist

Incantation / Dark Strike 9

HP
38 - 41 (39 - 42)
Moves
2
Appearances
2 mapped encounters across The Underdocks
Tags
monster

Starts with Incantation. Then uses Dark Strike every turn after.

Boss
The Overgrowth
Ceremonial Beast enemy art

Ceremonial Beast

Stamp / Plow 18 / Beast Cry

HP
252 (262)
Moves
6
Appearances
1 mapped encounter across The Overgrowth
Tags
boss

Starts with Stamp. Then uses Plow every turn until it is stunned.

Monster
The Hive
Chomper enemy art

Chomper

Clamp 8 / Screech

HP
60 - 64 (63 - 67)
Moves
2
Appearances
1 mapped encounter across The Hive
Tags
monster

First Chomper starts with Clamp, second with Screech. Then continue cycling through Clamp -> Screech.

Monster
The Underdocks
Corpse Slug enemy art

Corpse Slug

Whip Slap 3 / Glomp 8 / Gloop

HP
25 - 27 (27 - 29)
Moves
4
Appearances
2 mapped encounters across The Underdocks
Tags
monster

First Corpse Slug picks its first move randomly. Each subsequent Corpse Slug starts with the next move in the cycle. Cycle through Whip Slap -> Glomp -> Gloop

Boss
The Hive
Crusher enemy art

Crusher

Thrash 12 / Enlarging Strike 4 / Bug Sting 6

HP
199 (209)
Moves
5
Appearances
1 mapped encounter across The Hive
Tags
boss

Cycles through Thrash -> Enlarging Strike -> Bug Sting -> Adapt -> Guarded Strike.

Monster
The Glory
The Overgrowth
Cubex Construct enemy art

Cubex Construct

Charge Up / Repeater Blast / Expel Blast 5

HP
65 (70)
Moves
6
Appearances
2 mapped encounters across The Glory, The Overgrowth
Tags
monster, multi-act

Cycles through Charge Up -> Repeater Blast - > Repeater Blast -> Expel Blast -> Submerge.

Monster
The Underdocks
Damp Cultist enemy art

Damp Cultist

Incantation / Dark Strike 1

HP
51 - 53 (52 - 54)
Moves
2
Appearances
1 mapped encounter across The Underdocks
Tags
monster

Starts with Incantation. Then uses Dark Strike every turn after.

Elite
Decimillipede (3 segments) enemy art

Decimillipede (3 segments)

Writhe 5 / Bulk 6 / Constrict 8

HP
42 - 48 (48 - 56)
Moves
5
Appearances
Unmapped or summon-only enemy
Tags
elite, unmapped

First segment starts with a random move, second segment starts with the next move in the cycle Writhe -> Bulk -> Constrict, and third segment starts with the next move after that.

Monster
The Glory
Devoted Sculptor enemy art

Devoted Sculptor

Forbidden Incantation / Savage 12

HP
162 (172)
Moves
2
Appearances
1 mapped encounter across The Glory
Tags
monster

Starts with Forbidden Incantation, then uses Savage every turn.

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How to use the Slay the Spire 2 enemies database

The best way to use the Slay the Spire 2 enemies database is to treat it as a run-planning tool, not as a trivia list. Before you take an elite path, open the relevant act filter and remind yourself what kind of pressure the elite pool creates. Before an act boss, click into the boss pages and look at the move summary so your deck building decisions stay grounded in the actual fight. The more specific your question is, the more valuable the database becomes. Ask “Can my deck handle a scaling elite?” or “Do I have enough burst for this boss transition?” and the enemy page immediately becomes actionable.

This is why the page is built around Slay the Spire 2 enemies as a keyword and as a concept. The database is not trying to replace encounter pages, event pages, or act overviews. It is trying to give one reliable enemy record per threat so you can move from a single name to a real combat plan quickly. That is also why the filters stay simple: search, type, act, and sort. Anything more would slow down the thing the page is meant to do.

Which Slay the Spire 2 enemies matter most in each Act?

In The Glory, the most important Slay the Spire 2 enemies are the ones that test whether your deck is actually allowed to take early elites. Soul Nexus, Test Subject, and Doormaker all punish vague plans in different ways. The Hive shifts the question toward board control and scaling pressure, which is why enemies like Ovicopter, Entomancer, and Knowledge Demon are so useful to review before you path greedily. The Overgrowth tends to reward players who understand momentum swings and how to recover from awkward turns, while The Underdocks makes sustained pressure and elite timing more important than a single flashy line.

Framing Slay the Spire 2 enemies by act keeps the database practical. Most players are not asking for a global “hardest enemy” ranking every time they open a wiki. They are asking what might kill this run right now. That is why the act labels and appearance notes sit near the top of every enemy card and every detail page. They help connect one enemy record to the actual routing decision you are about to make.

Slay the Spire 2 enemies FAQ

What is the Slay the Spire 2 enemies page for?

The Slay the Spire 2 enemies page is a fast reference hub for monsters, elites, and bosses. It helps you scan act placement, move summaries, and encounter role before you click into the individual enemy pages.

Does the Slay the Spire 2 enemies database cover elites and bosses too?

Yes. This Slay the Spire 2 enemies database is not limited to hallway monsters. It includes elite enemies and boss enemies so the page stays useful across route planning, act prep, and late-run fight review.

How should I use the Slay the Spire 2 enemies database during a run?

Use the Slay the Spire 2 enemies database when you need a quick pattern reminder. Search by enemy name, filter by act or type, and click through to a detail page when you need more context on pressure turns, setup windows, and threat profile.

Why focus one page on Slay the Spire 2 enemies instead of encounters too?

Because the enemy page answers a different question. Encounters tell you the room lineup, while a Slay the Spire 2 enemies page tells you what one specific enemy does, where it appears, and why its move pattern matters.

Once you finish with the Slay the Spire 2 enemies page, the next useful jump is usually into the pages that help you answer why your deck can or cannot handle those fights. Cards explain your tools, relics explain your run shaping bonuses, and guides explain how to route or draft around the fights you are expecting.

Featured enemy pages: Soul Nexus, Knowledge Demon, Soul Fysh.