Slay the Spire 2 relics
Browse all 287 relics by character. Data from Slay the Spire 2 Early Access (March 2026).
Filter by character below. Each relic links to a detail page (e.g. Akabeko, Anchor, Black Star) for full effect text.
All Slay the Spire 2 relics

Akabeko
At the start of each combat, gain 8 Vigor.

Alchemical Coffer
Upon pickup, gain 4 potion slots filled with random potions.

Amethyst Aubergine
Enemies drop 10 additional Gold.

Anchor
Start each combat with 10 Block.

Arcane Scroll
Upon pickup, obtain a random Rare Card to add to your Deck.

Archaic Tooth
Upon pickup, Transform a starter card with an ancient version.

Art of War
If you do not play any Attacks during your turn, gain an additional Colorless Energy next turn.

Astrolabe
Upon pickup, Transform 3 cards, then Upgrade them.

Bag of Marbles
At the start of each combat, apply 1 Vulnerable to ALL enemies.

Bag of Preparation
At the start of each combat, draw 2 additional cards.

Beating Remnant
You cannot lose more than 20 HP in a single turn.

Beautiful Bracelet
Upon pickup, choose 3 cards in your Deck. Enchant them with Swift 3.

Bellows
The first Hand you draw each combat is Upgraded.

Belt Buckle
While you have no potions, you have 2 additional Dexterity.

Big Hat
At the start of each combat, add 2 random Ethereal cards into your Hand.

Big Mushroom
Upon pickup, raise your Max HP by 20. At the start of each combat, draw 2 fewer cards.

Biiig Hug
Upon pickup, remove 4 cards from your Deck. Whenever you shuffle your Draw Pile, add a Soot into your Draw Pile.

Bing Bong
Whenever you add a card to your Deck, add one additional copy.

Black Blood
At the end of combat, heal 12 HP.

Black Star
Elites drop an additional Relic when defeated.

Blessed Antler
Gain Colorless Energy at the start of each turn. At the start of each combat, shuffle 3 Dazed into your Draw Pile.

Blood-Soaked Rose
Upon pickup, add 1 Enthralled to your Deck. Gain Colorless Energy at the start of each turn.

Blood Vial
At the start of each combat, heal 2 HP.

Bone Flute
Whenever Osty attacks, gain 2 Block.

Bone Tea
At the start of the next combat, Upgrade your starting hand.

Book of Five Rings
Every 5 cards you add to your Deck, heal 15 HP.

Book Repair Knife
Whenever a non-Minion enemy dies to Doom, heal 3 HP.

Bookmark
At the end of each turn, lower the cost of a random Retained card by 1 until played.

Booming Conch
At the start of Elite combats, draw 2 additional cards.

Bound Phylactery
At the start of your turn, Summon 1.

Bowler Hat
Gain 20% additional Gold.

Bread
At the start of your first turn, lose 2 Colorless Energy. At the start of all other turns, gain 1 Colorless Energy.

Brilliant Scarf
The 5th card you play each turn is free.

Brimstone
At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.

Bronze Scales
Start each combat with 3 Thorns.

Burning Blood
At the end of combat, heal 6 HP.

Burning Sticks
The first time each combat you Exhaust a Skill, add a copy of it into your Hand.

Byrdpip
Upon pickup, gain the card Byrd Swoop. A Byrdpip will accompany you in battles.

Calling Bell
Upon pickup, obtain a unique Curse and 3 Relics.

Candelabra
At the start of your 2nd turn, gain 2 Colorless Energy.

Captain's Wheel
At the start of your 3rd turn, gain 18 Block.

Cauldron
Upon pickup, brews 5 random potions.

Centennial Puzzle
The first time you lose HP each combat, draw 3 cards.

Chandelier
At the start of your 3rd turn, gain 3 Colorless Energy.

Charon's Ashes
Whenever you Exhaust a card, deal 3 damage to ALL enemies.

Chemical X
The effects of your cost X cards are increased by 2.

Choices Paradox
At the start of each combat, add 1 of 5 random cards into your Hand. Add Retain to the chosen card.

The Chosen Cheese
At the end of combat, gain 1 Max HP.

Claws
Upon pickup, Transform up to 6 cards into Maul.

Cloak Clasp
At the end of your turn, gain 1 Block for each card in your Hand.

Cracked Core
At the start of each combat, Channel 1 Lightning.

Crossbow
At the start of your turn, add a random Attack into your Hand. It costs 0 this turn.

Cursed Pearl
Upon pickup, receive Greed. Gain 333 Gold.

Darkstone Periapt
Whenever you obtain a Curse, raise your Max HP by 6.

Data Disk
Start each combat with 1 Focus.

Daughter of the Wind
Whenever you play an Attack, gain 1 Block.

Delicate Frond
At the start of each combat, fill all empty potion slots with random potions.

Demon Tongue
The first time you lose HP on your turn, heal HP equal to the amount lost.

Diamond Diadem
Whenever you play 2 or fewer cards in a turn, take half damage from enemies.

Dingy Rug
Card rewards can now contain Colorless cards.

Distinguished Cape
Upon pickup, lose 9 Max HP. Add 3 Apparitions to your Deck.

Divine Destiny
At the start of each combat, gain 6 Regent Star Energy.

Divine Right
At the start of each combat, gain 3 Regent Star Energy.

Dolly's Mirror
Upon pickup, obtain an additional copy of a card in your Deck.

Dragon Fruit
Whenever you gain Gold, raise your Max HP by 1.

Dream Catcher
Whenever you Rest, you may add a card to your Deck.

Driftwood
You may reroll each card reward once.

Dusty Tome
Upon pickup, obtain an Ancient Card.

Ectoplasm
You can no longer gain Gold. Gain Colorless Energy at the start of each turn.

Electric Shrymp
Upon pickup, Enchant a Skill with Imbued.

Ember Tea
At the start of the next 5 combats, gain 2 Strength.

Emotion Chip
If you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.

Empty Cage
Upon pickup, remove 2 cards from your Deck.

Eternal Feather
For every 5 cards in your Deck, heal 3 HP whenever you enter a Rest Site.

Anchor???
Start each combat with 4 Block.

Blood Vial???
At the start of each combat, heal 1 HP.

Happy Flower???
Every 5 turns, gain 1 Colorless Energy.

Lee's Waffle???
Upon pickup, heal 10% of your HP.

Mango???
Upon pickup, raise your Max HP by 3.

The Merchant's Rug???
Poor imitation. Does nothing.

Orichalcum???
If you end your turn without Block, gain 3 Block.

Snecko Eye???
Start each combat Confused.

Strike Dummy???
Cards containing "Strike" deal 1 additional damage.

Venerable Tea Set???
Whenever you enter a Rest Site, start the next combat with an additional Colorless Energy.

Fencing Manual
At the start of each combat, Forge 10.

Festive Popper
At the start of each combat, deal 9 damage to ALL enemies.

Fiddle
At the start of each turn, draw 2 additional cards. You may not draw cards during your turn.

Forgotten Soul
Whenever you Exhaust a card, deal 1 damage to a random enemy.

Fragrant Mushroom
Upon pickup, lose 15 HP and Upgrade 3 random cards.

Fresnel Lens
Whenever you add a card that gains Block to your Deck, Enchant it with Nimble 2.

Frozen Egg
Whenever you add a Power into your Deck, Upgrade it.

Funerary Mask
At the start of each combat, add 3 Souls into your Draw Pile.

Fur Coat
Upon pickup, mark 7 random combats. Enemies in those rooms have 1 HP.

Galactic Dust
For every 10 Regent Star Energy spent, gain 10 Block.

Gambling Chip
At the start of each combat, discard any number of cards then draw that many.

Game Piece
Whenever you play a Power, draw 1 card.

Ghost Seed
Strikes and Defends gain Ethereal.

Girya
You can now gain Strength at Rest Sites.

Glass Eye
Upon pickup, obtain 2 Common cards, 2 Uncommon cards, and 1 Rare card.

Glitter
Enchant all card rewards with Glam.

Gnarled Hammer
Upon pickup, Enchant up to 3 Attacks with Sharp 3.

Gold-Plated Cables
Your rightmost Orb triggers its passive an additional time.

Golden Compass
Upon pickup, replace the Act 2 Map with a single special path.

Golden Pearl
Upon pickup, gain 150 Gold.

Gorget
At the start of each combat, gain 4 Plating.

Gremlin Horn
Whenever an enemy dies, gain 1 Colorless Energy and draw 1 card.

Hand Drill
Whenever you break an enemy's Block, apply 2 Vulnerable.

Happy Flower
Every 3 turns, gain 1 Colorless Energy.

Helical Dart
Whenever you play a Shiv, gain 1 Dexterity this turn.

History Course
At the start of your turn, play a copy of your last played Attack or Skill.

Horn Cleat
At the start of your 2nd turn, gain 14 Block.

Ice Cream
Energy is now conserved between turns.

Infused Core
At the start of each combat, Channel 3 Lightning.

Intimidating Helmet
Whenever you play a card that costs 2 Colorless Energy or more, gain 4 Block.

Iron Club
Every 4 cards you play, draw 1 card.

Ivory Tile
Whenever you play a card that costs 3 Necrobinder Energy or more, gain 1 Necrobinder Energy.

Jeweled Mask
At the start of combat put a random Power from your Draw Pile into your Hand, it's free to play.

Jewelry Box
Upon pickup, add 1 Apotheosis to your Deck.

Joss Paper
Every 5 times you Exhaust a card, draw 1 card.

Juzu Bracelet
Regular enemy combats are no longer encountered in ? rooms.

Kifuda
Upon pickup, Enchant up to 3 cards with Adroit.

Kunai
Every time you play 3 Attacks in a single turn, gain 1 Dexterity.

Kusarigama
Every time you play 3 Attacks in a single turn, deal 6 damage to a random enemy.

Lantern
Start each combat with an additional Colorless Energy.

Large Capsule
Upon pickup, obtain 2 random Relics. Add an additional Strike and Defend to your Deck.

Lasting Candy
Every other combat, your card rewards gain an additional Power.

Lava Lamp
At the end of combat, Upgrade all card rewards if you took no damage.

Lava Rock
The Act 1 Boss drops 2 Relics.

Lead Paperweight
Upon pickup, choose 1 of 2 Colorless cards to add to your Deck.

Leafy Poultice
Upon pickup, Transform 1 of your Strikes and 1 of your Defends and lose 10 Max HP.

Lee's Waffle
Upon pickup, raise your Max HP by 7 and heal all of your HP.

Letter Opener
Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.

Lizard Tail
When you would die, heal to 50% of your Max HP instead.

Looming Fruit
Upon pickup, raise your Max HP by 31.

Lord's Parasol
When you encounter the Merchant, immediately obtain EVERYTHING he sells.

Lost Coffer
Upon pickup, gain 1 card reward and procure 1 random potion.

Lost Wisp
Whenever you play a Power, deal 8 damage to ALL enemies.

Lucky Fysh
Whenever you add a card to your Deck, gain 15 Gold.

Lunar Pastry
At the end of your turn, gain 1 Regent Star Energy.

Mango
Upon pickup, raise your Max HP by 14.

Massive Scroll
Upon pickup, choose 1 of 3 Multiplayer Colorless Cards to add to your Deck.

Maw Bank
Whenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at the shop.

Meal Ticket
Whenever you enter a shop room, heal 15 HP.

Meat Cleaver
You may Cook at Rest Sites.

Meat on the Bone
If your HP is at or below 50% at the end of combat, heal 12 HP.

Membership Card
50% discount on all products!

Mercury Hourglass
At the start of your turn, deal 3 damage to ALL enemies.

Metronome
The first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.

Mini Regent
The first time you spend Regent Star Energy each turn, gain 1 Strength.

Miniature Cannon
Upgraded Attacks deal 3 additional damage.

Miniature Tent
You may choose any number of options at Rest Sites.

Molten Egg
Whenever you add an Attack card to your Deck, Upgrade it.

Mr. Struggles
At the start of your turn, deal damage equal to the turn number to ALL enemies.

Mummified Hand
Whenever you play a Power, a random card in your Hand is free to play that turn.

Music Box
Create an Ethereal copy of the first Attack you play each turn.

Mystic Lighter
Enchanted Attacks deal 9 additional damage.

Neow's Torment
Upon pickup, add 1 Neow's Fury to your Deck.

New Leaf
Upon pickup, Transform 1 card.

Ninja Scroll
At the start of each combat, add 3 Shivs into your Hand.

Nunchaku
Every time you play 10 Attacks, gain 1 Colorless Energy.

Nutritious Oyster
Upon pickup, raise your Max HP by 11.

Nutritious Soup
Upon pickup, Enchant all Strikes in your Deck with Tezcatara's Ember.

Oddly Smooth Stone
Start each combat with 1 Dexterity.

Old Coin
Upon pickup, gain 300 Gold.

Orange Dough
At the start of each combat, add 2 random Colorless cards into your Hand.

Orichalcum
If you end your turn without Block, gain 6 Block.

Ornamental Fan
Every time you play 3 Attacks in a single turn, gain 4 Block.

Orrery
Upon pickup, gain 5 card rewards.

Pael's Blood
At the start of your turn, draw 1 additional card.

Pael's Claw
Upon pickup, Enchant all Defends with Goopy.

Pael's Eye
The first time each combat you end your turn without playing cards, Exhaust your Hand, and take an extra turn.

Pael's Flesh
Gain an additional Colorless Energy at the start of your 3rd turn, and every turn after that.

Pael's Growth
Upon pickup, Enchant a card with Clone.

Pael's Horn
Upon pickup, add 2 Relax to your Deck.

Pael's Legion
Doubles Block gained from a card, then goes to sleep for 2 turns.

Pael's Tears
If you end your turn with unspent Colorless Energy, gain an additional Colorless Energy next turn.

Pael's Tooth
Upon pickup, remove 5 cards from your Deck. After each combat, randomly add 1 back Upgraded.

Pael's Wing
You may sacrifice card rewards to Pael. Every 2 sacrifices, obtain a Relic.

Pandora's Box
Transform ALL Strikes and Defends.

Pantograph
At the start of each Boss combat, heal 25 HP.

Paper Krane
Enemies with Weak deal 40% less damage to you rather than 25%.

Paper Phrog
Enemies with Vulnerable take 75% more damage rather than 50%.

Parrying Shield
If you end a turn with at least 10 Block, deal 6 damage to a random enemy.

Pear
Upon pickup, raise your Max HP by 10.

Pen Nib
Every 10th Attack you play deals double damage.

Pendulum
Whenever you shuffle your Draw Pile, draw a card.

Permafrost
The first time you play a Power each combat, gain 6 Block.

Petrified Toad
At the start of each combat, procure a Potion-Shaped Rock.

Philosopher's Stone
Gain Colorless Energy at the start of each turn. ALL enemies start combat with 1 Strength.

Phylactery Unbound
At the start of each combat, Summon 5. At the start of your turn, Summon 2.

Planisphere
Whenever you enter a ? room, heal 4 HP.

Pocketwatch
Whenever you play 3 or fewer cards during your turn, draw 3 additional cards at the start of your next turn.

Pollinous Core
Every 4 turns, draw 2 additional cards.

Pomander
Upon pickup, Upgrade a card.

Potion Belt
Upon pickup, gain 2 potion slots.

Power Cell
At the start of each combat, add 2 zero-cost cards from your Draw Pile into your Hand.

Prayer Wheel
Normal enemies drop an additional card reward.

Precarious Shears
Upon pickup, remove 2 cards from your Deck and take 13 damage.

Precise Scissors
Upon pickup, remove 1 card from your Deck.

Preserved Fog
Upon pickup, remove 5 cards from your Deck. Add Folly to your Deck.

Prismatic Gem
Gain Colorless Energy at the start of each turn. Card rewards now contain cards from other colors.

Pumpkin Candle
Gain Colorless Energy at the start of each turn. Extinguishes at the start of Act 3.

Punch Dagger
Upon pickup, Enchant an Attack with Momentum 5.

Radiant Pearl
At the start of each combat, add 1 Luminesce into your Hand.

Rainbow Ring
The first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.

Razor Tooth
Every time you play an Attack or Skill, Upgrade it for the remainder of combat.

Red Mask
At the start of each combat, apply 1 Weak to ALL enemies.

Red Skull
While your HP is at or below 50%, you have 3 additional Strength.

Regal Pillow
Whenever you Rest, heal an additional 15 HP.

Regalite
Whenever you create a Colorless card, gain 2 Block.

Reptile Trinket
Whenever you use a potion, gain 3 Strength this turn.

Ring of the Drake
At the start of your first 3 turns, draw 2 additional cards.

Ring of the Snake
At the start of each combat, draw 2 additional cards.

Ringing Triangle
Retain your Hand on the first turn of combat.

Ripple Basin
If you did not play any Attacks during your turn, gain 4 Block.

Royal Poison
At the start of each combat, lose 4 HP.

Royal Stamp
Upon pickup, choose an Attack or Skill in your Deck to Enchant with Royally Approved.

Ruined Helmet
The first time you gain Strength each combat, double the amount gained.

Runic Capacitor
Start each combat with 3 additional Orb Slots.

Runic Pyramid
At the end of your turn, you no longer discard your Hand.

Sai
At the start of your turn, gain 7 Block.

Sand Castle
Upon pickup, Upgrade 6 random cards.

Screaming Flagon
If you end your turn with no cards in your Hand, deal 20 damage to ALL enemies.

Scroll Boxes
Upon pickup, lose all Gold and choose 1 of 2 packs of cards to add to your Deck.

Sea Glass
See 15 cards from another character. Choose any number of them to add to your Deck.

Seal of Gold
At the start of your turn, spend 5 Gold to gain 1 Colorless Energy.

Self-Forming Clay
Whenever you lose HP in combat, gain 3 Block next turn.

Sere Talon
Upon pickup, add 2 random Curses and 3 Wishes to your Deck.

Shovel
You can now dig at Rest Sites to obtain a random Relic.

Shuriken
Every time you play 3 Attacks in a single turn, gain 1 Strength.

Signet Ring
Upon pickup, gain 999 Gold.

Silver Crucible
The first 3 card rewards you see are Upgraded. The first Treasure Chest you open is empty.

Sling of Courage
Start each Elite combat with 2 Strength.

Small Capsule
Upon pickup, obtain a random Relic.

Snecko Eye
At the start of your turn, draw 2 additional cards. Start each combat Confused.

Snecko Skull
Whenever you apply Poison, apply an additional 1 Poison.

Sozu
Gain Colorless Energy at the start of each turn. You can no longer obtain potions.

Sparkling Rouge
At the start of your 3rd turn, gain 1 Strength and 1 Dexterity.

Spiked Gauntlets
Gain Colorless Energy at the start of each turn. Powers cost 1 more Colorless Energy.

Stone Calendar
At the end of turn 7, deal 52 damage to ALL enemies.

Stone Cracker
At the start of Boss combats, Upgrade 3 random cards in your Draw Pile for the rest of combat.

Stone Humidifier
Whenever you Rest at a Rest Site, raise your Max HP by 5.

Storybook
Upon pickup, add 1 Brightest Flame to your Deck.

Strawberry
Upon pickup, raise your Max HP by 7.

Strike Dummy
Cards containing "Strike" deal 3 additional damage.

Sturdy Clamp
Up to 10 Block persists across turns.

Sword of Jade
Start each combat with 3 Strength.

Sword of Stone
Transforms into a powerful Relic after defeating 5 Elites.

Symbiotic Virus
At the start of each combat, Channel 1 Dark.

Tanx's Whistle
Upon pickup, add 1 Whistle to your Deck.

Tea of Discourtesy
At the start of the next combat, shuffle 2 Dazed into your Draw Pile.

The Abacus
Whenever you shuffle your Draw Pile, gain 6 Block.

The Boot
Whenever you would deal 4 or less unblocked attack damage, increase it to 5.

The Courier
The merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%.

Throwing Axe
The first card you play each combat is played an extra time.

Tingsha
Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.

Tiny Mailbox
Whenever you Rest, procure a random potion.

Toasty Mittens
At the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.

Toolbox
At the start of each combat, choose 1 of 3 random Colorless cards and add the chosen card into your Hand.

Touch of Orobas
Upon pickup, replace your starter Relic with an Ancient version.

Tough Bandages
Whenever you discard a card during your turn, gain 3 Block.

Toxic Egg
Whenever you add a Skill into your Deck, Upgrade it.

Toy Box
Upon pickup, obtain 4 Wax Relics. Every 3 combats, your left-most Wax Relic will melt away.

Tri-Boomerang
Choose 3 Attacks in your Deck. Enchant them with Instinct.

Tungsten Rod
Whenever you would lose HP, lose 1 less.

Tuning Fork
Every time you play 10 Skills, gain 7 Block.

Twisted Funnel
At the start of each combat, apply 4 Poison to ALL enemies.

Unceasing Top
Whenever you have no cards in Hand during your turn, draw a card.

Undying Sigil
Enemies with at least as much Doom as HP deal 50% less damage.

Unsettling Lamp
Each combat, the first time you play a card that Debuffs an enemy, double its effect.

Vajra
Start each combat with 1 Strength.

Vambrace
The first time you gain Block from a card each combat, double the amount gained.

Velvet Choker
Gain Colorless Energy at the start of each turn. You cannot play more than 6 cards per turn.

Venerable Tea Set
Whenever you enter a Rest Site, start the next combat with an additional 2 Colorless Energy.

Very Hot Cocoa
Start each combat with an additional 4 Colorless Energy.

Vexing Puzzlebox
At the start of each combat, add a random card into your Hand. It costs 0.

Vitruvian Minion
Cards containing "Minion" deal double damage and gain double Block.

War Hammer
Whenever you kill an Elite, Upgrade 4 random cards.

War Paint
Upon pickup, Upgrade 2 random Skills.

Whetstone
Upon pickup, Upgrade 2 random Attacks.

Whispering Earring
Gain Colorless Energy at the start of each turn. Vakuu plays your first turn for you.

White Beast Statue
Potions always appear in combat rewards.

White Star
Elites drop an additional Rare card reward.

Wing Charm
A random card in each card reward is Enchanted with Swift 1.

Wongo Customer Appreciation Badge
Does nothing.

Wongo's Mystery Ticket
Receive 3 random Relics after 5 combats.

Yummy Cookie
Upon pickup, Upgrade 4 cards.