
Abrasive
Power • Rare • Cost: 3
Gain 1 Dexterity. Gain 4 Thorns.
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606 cards
Each card can switch between Normal and Upgraded.

Power • Rare • Cost: 3
Gain 1 Dexterity. Gain 4 Thorns.

Power • Rare • Cost: 1
Poison is triggered 1 additional time.

Power • Uncommon • Cost: 1
Shivs deal 4 additional damage.

Skill • Common • Cost: 1
Draw 3 cards. Discard 1 card.

Attack • Rare • Cost: 2
Deal 18 damage. Add a 01 Energy copy of this card into your Discard Pile.
Skill • Rare • Cost: 0
Gain 1 Energy. Draw 2 cards. Exhaust.
Power • Rare • Cost: 1
Whenever you play a card, gain 1 Block.
Skill • Common • Cost: 1
Summon 6. Exhaust.
Power • Rare • Cost: 1
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Skill • Rare • Cost: 1
Procure a random potion. Exhaust.
Skill • Uncommon • Cost: 0
Gain 2 Energy.
Attack • Rare • Cost: 2
Deal 10 damage. Put ALL 01 Energy cards from your Discard Pile into your Hand.
Attack • Common • Cost: 0
Deal 6 damage. Add a copy of this card into your Discard Pile.
Skill • Rare • Cost: 1
Put every Rare card from your Draw Pile into your Hand. Exhaust.
Skill • Common • Cost: 0
Gain 3 Dexterity this turn.
Skill • Ancient • Cost: 2
Innate. Upgrade ALL your cards. Exhaust.
Skill • Ancient • Cost: 1
Ethereal. Gain 1 Intangible. Exhaust.
Skill • Common • Cost: 1
Gain 5 Block. Upgrade a card in your Hand.
Power • Rare • Cost: 1
Whenever you play a Colorless card, gain 1 Strength.
Skill • Curse • Cost: —
Attack • Uncommon • Cost: 1
Deal 6 damage. Deals 3 additional damage for each card in your Exhaust Pile.
Attack • Rare • Cost: 0
Deal 10 damage. Apply 1 Vulnerable. Exhaust.
Attack • Common • Cost: 0
Deal 14 damage to ALL enemies.
Power • Uncommon • Cost: 1
Every 10 cards you draw, gain 1 Energy.
Skill • Common • Cost: 1
Gain 5 Block. Draw 2 cards.
Attack • Uncommon • Cost: 0
Deal 11 damage. Exhaust.
Skill • Curse • Cost: —
At the end of your turn, if this is in your Hand, lose 13 HP.
Attack • Common • Cost: 1
Deal 7 damage. Channel 1 Lightning.
Attack • Rare • Cost: 6
Deal 33 damage to ALL enemies. Costs 2 Energy less for each Ethereal card played this combat.
Attack • Common • Cost: 1
Deal 5 damage for each Channeled Orb.
Power • Rare • Cost: 3
Block is not removed at the start of your turn.
Attack • Basic • Cost: 2
Deal 8 damage. Apply 2 Vulnerable.
Skill • Uncommon • Cost: 0
Draw 3 cards. You cannot draw additional cards this turn.
Power • Rare • Cost: 1
Whenever you gain Block on your turn, other players gain half that much Block.
Attack • Common • Cost: 0
Deal 3 damage. Apply 1 Vulnerable.
Skill • Rare • Cost: 3
Play 3 random Attacks from your Discard Pile.
Attack • Rare • Cost: 1
Deal 5 damage. Forge 5. Forges an additional 5 for every other time you've hit the enemy this turn.
Skill • Special • Cost: 1
At the end of your turn, if this is in your Hand, lose 6 HP.
Attack • Common • Cost: 1
Deal 4 damage. Choose a card in your Hand to Transform into Minion Dive Bomb.
Skill • Uncommon • Cost: 0
Another player gains 3 Energy.
Power • Ancient • Cost: 1
Gain 4 Focus. At the start of your turn, lose 1 Focus.
Skill • Rare • Cost: 0
Draw 1 card. Gain 1 Energy. Gain 1 Star. Forge 5. Exhaust.
Power • Uncommon • Cost: 1
Whenever you spend or gain Star, deal 3 damage to ALL enemies.
Skill • Common • Cost: 1
Add 3 Shivs into your Hand. Exhaust.
Skill • Rare • Cost: 1
This turn, whenever you play an Attack, gain 2 Strength this turn.
Attack • Common • Cost: 1
Deal 8 damage. Apply Doom equal to damage dealt.
Skill • Common • Cost: 2
Lose 2 HP. Gain 16 Block.
Skill • Common • Cost: 0
Lose 3 HP. Gain 2 Energy.
Attack • Uncommon • Cost: 3
Deal 32 damage.
Skill • Uncommon • Cost: 1
Gain 5 Block. Block is not removed at the start of your next turn.
Attack • Common • Cost: 1
Deal damage equal to your Block.
Skill • Basic • Cost: 1
Summon 5.
Attack • Rare • Cost: 0
Deal 3 damage. At the start of your next turn, return this to your Hand.
Attack • Rare • Cost: 3
Deal 18 damage. At the start of your turn, plays from the Exhaust Pile.
Attack • Uncommon • Cost: 1
If Osty is alive, he deals 9 damage to ALL enemies and you gain 9 Block. Osty dies.
Skill • Common • Cost: 0
Gain 6 Block. Add a Dazed into your Discard Pile.
Skill • Uncommon • Cost: 0
Gain 10 Block. Exhaust.
Skill • Uncommon • Cost: 0
Apply 3 Doom to yourself. Gain 1 Energy.
Skill • Uncommon • Cost: 2
Apply 3 Poison to a random enemy 3 times.
Skill • Rare • Cost: 0
Lose 1 HP. Exhaust 1 card. Gain 1 Strength.
Attack • Ancient • Cost: 2
Deal 20 damage. Apply 5 Vulnerable.
Attack • Common • Cost: 1
Lose 1 HP. Deal 9 damage to ALL enemies.
Skill • Ancient • Cost: 0
Gain 2 Energy. Draw 2 cards. Lose 1 Max HP.
Skill • Uncommon • Cost: 1
If the enemy has Poison, apply 9 Poison.
Power • Rare • Cost: 2
Prevent the next time you would lose HP.
Power • Uncommon • Cost: 2
Lose 1 Orb Slot. Gain 2 Strength. Gain 2 Dexterity.
Skill • Rare • Cost: 3
You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Attack • Uncommon • Cost: 0
Deal 4 damage. Deals 2 additional damage for each Vulnerable on the enemy.
Skill • Uncommon • Cost: 2
Gain 13 Block. Forge 10.
Skill • Rare • Cost: 2
Add 3 random Colorless cards into your Hand. Exhaust.
Skill • Special • Cost: —
At the end of your turn, if this is in your Hand, take 2 damage.
Skill • Uncommon • Cost: 1
Exhaust 1 card. Draw 2 cards.
Skill • Rare • Cost: 1
This turn, your next Skill is played an extra time.
Attack • Uncommon • Cost: 4
Deal 52 damage.
Attack • Event • Cost: 0
Deal 14 damage.
Skill • Special • Cost: —
Can be hatched at a Rest Site.
Power • Rare • Cost: 3
Whenever you play an Attack, add a random Attack into your Hand.
Power • Uncommon • Cost: 1
Osty's attacks deal 4 additional damage.
Skill • Uncommon • Cost: 0
Discard your Hand, then draw that many cards. Exhaust.
Power • Rare • Cost: 1
At the start of your turn, add 1 random card into your Hand. It gains Ethereal.
Power • Event • Cost: 1
Whenever you are attacked, deal 3 damage back.
Power • Uncommon • Cost: 1
Gain 2 Orb Slots.
Skill • Uncommon • Cost: 1
Enemy loses 3 HP. Add 3 Souls into your Draw Pile.
Skill • Rare • Cost: X
Play the top X cards of your Draw Pile.
Skill • Uncommon • Cost: 2
Play 2 random cards from your Draw Pile.
Attack • Common • Cost: 2
Deal 6 damage 3 times.
Skill • Uncommon • Cost: 1
Channel 1 random Orb.
Skill • Common • Cost: 1
Gain 7 Block. Next turn, gain 1 Energy.
Skill • Uncommon • Cost: 1
Choose 2 cards in your Draw Pile to Transform into Minion Strike.
Power • Uncommon • Cost: 1
Whenever you spend 2, gain 2 Block for each 2 spent.
Skill • Uncommon • Cost: 0
Channel 1 Frost for each enemy. Exhaust.
Skill • Special • Cost: —
Shuffle Cards random Skills into your Draw Pile. They cost 0 1 Energy this combat.
Attack • Common • Cost: 2
Deal 17 damage. Exhaust the top card of your Draw Pile.
Attack • Event • Cost: 0
Can only be played if every card in your Hand is an Attack. Deal 14 damage.
Attack • Common • Cost: 0
Deal 3 damage. Increase the damage of ALL Claw cards by 2 this combat.
Skill • Uncommon • Cost: 1
Summon 3. Exhaust 1 card from your Draw Pile.
Skill • Common • Cost: 1
Gain 6 Block. Add 1 Shiv into your Hand.
Skill • Common • Cost: 0
Gain 7 Block.
Skill • Curse • Cost: —
Attack • Common • Cost: 1
Deal 6 damage. Channel 1 Frost.
Attack • Common • Cost: 0
Deal 9 damage. Add a Debris into your Hand.
Skill • Rare • Cost: 1
Gain 5 Block. You receive 50% less damage from Vulnerable enemies this turn.
Attack • Rare • Cost: 0
Deal 33 damage. Apply 3 Weak. Apply 3 Vulnerable.
Skill • Uncommon • Cost: 1
Gain 6 Block. Transform all Status cards in your Hand into Fuel.
Attack • Common • Cost: 1
Deal 7 damage. Draw 1 card for each unique Orb you have.
Attack • Rare • Cost: 1
Deal 8 damage to ALL enemies. Deals 2 additional damage for each other Attack you've played this turn.
Skill • Uncommon • Cost: 1
Forge 3. Sovereign Blade deals double damage to the enemy this turn.
Power • Rare • Cost: 2
Channel 2 Dark. At the end of your turn, Evoke your leftmost Orb.
Skill • Uncommon • Cost: 1
Next turn, gain 1 Energy and 1 Star. Retain your Hand this turn.
Power • Rare • Cost: 1
At the start of your turn, gain 2 Block for each unique Orb you have.
Skill • Common • Cost: 1
Channel 1 Frost. Draw 1 card.
Skill • Uncommon • Cost: 1
Give another player 5 Strength this turn.
Skill • Rare • Cost: 1
Whenever you draw a card this turn, apply 3 Poison to ALL enemies.
Power • Ancient • Cost: 3
Skills cost 0 1 Energy. Whenever you play a Skill, Exhaust it.
Skill • Common • Cost: 1
Gain 6 Block. Put a card from your Discard Pile on top of your Draw Pile.
Power • Uncommon • Cost: 1
At the start of your turn, apply 6 Doom to a random enemy.
Attack • Rare • Cost: 1
Deal 21 damage to ALL enemies. Fill your Hand with Debris.
Power • Rare • Cost: 3
At the start of your turn, add a random Power into your Hand.
Attack • Common • Cost: 1
Deal 6 damage. Deals 2 additional damage for ALL your cards that have a Star cost.
Power • Rare • Cost: 1
At the start of your turn, lose 1 HP and gain 8 Block.
Power • Rare • Cost: 1
Vulnerable enemies take an additional 25% damage.
Attack • Common • Cost: 1
Deal 7 damage to ALL enemies. All enemies lose 1 Strength this turn.
Skill • Curse • Cost: —
Attack • Common • Cost: 1
Deal 4 damage to ALL enemies twice.
Attack • Common • Cost: 1
Deal 9 damage. Draw 1 card. Discard 1 card.
Power • Uncommon • Cost: 1
Whenever you play a card that costs 2 Energy or more, gain 3 Block.
Power • Rare • Cost: 2
Whenever a card is Exhausted, draw 1 card. Exhaust.
Skill • Uncommon • Cost: 0
Enemy loses 9 Strength this turn. Exhaust.
Skill • Uncommon • Cost: 1
Channel 1 Dark. Trigger the passive ability of all Dark Orbs.
Attack • Uncommon • Cost: 2
Gain 10 Block. Deal 10 damage.
Skill • Special • Cost: —
Skill • Common • Cost: 1
Apply 5 Poison.
Attack • Uncommon • Cost: 1
Deal 8 damage. Deals 3 additional damage for each card drawn during your turn.
Skill • Uncommon • Cost: 2
Apply 21 Doom and 1 Weak to ALL enemies.
Skill • Uncommon • Cost: 1
Gain 6 Block. If you applied Doom this turn, gain Block 2 additional times.
Attack • Uncommon • Cost: 1
Deal 7 damage. Vulnerable and Weak are twice as effective against the enemy for the next 3 turns.
Skill • Special • Cost: 1
Skill • Curse • Cost: —
At the end of your turn, if this is in your Hand, lose 10 Gold.
Skill • Curse • Cost: —
At the end of your turn, if this is in your Hand, take 2 damage.
Skill • Rare • Cost: 0
Draw 3 cards. Choose a Skill in your Hand and play it 3 times. Exhaust.
Skill • Basic • Cost: 1
Gain 5 Block.
Skill • Basic • Cost: 1
Gain 5 Block.
Skill • Basic • Cost: 1
Gain 5 Block.
Skill • Basic • Cost: 1
Gain 5 Block.
Skill • Basic • Cost: 1
Gain 5 Block.
Attack • Common • Cost: 1
Deal 13 damage.
Skill • Common • Cost: 0
Gain 4 Block.
Power • Rare • Cost: 1
Gain 1 Focus.
Skill • Common • Cost: 1
Gain 6 Block. Apply 1 Weak.
Skill • Uncommon • Cost: 2
Gain 11 Block. Next turn, gain 1 Energy.
Power • Rare • Cost: 3
At the start of your turn, gain 1 Energy and draw 1 additional card.
Power • Rare • Cost: 3
At the start of your turn, gain 2 Strength.
Skill • Uncommon • Cost: 0
Lose 1 HP. Give another player Block equal to your Block. Exhaust.
Skill • Curse • Cost: —
This card has been removed from the game.
Skill • Special • Cost: —
For every 1 Doom you apply, gain 1 Block.
Attack • Uncommon • Cost: 1
Deal 30 damage.
Power • Rare • Cost: 1
Whenever you play a Soul, Summon 1.
Skill • Uncommon • Cost: 0
Summon 3 X times. Add X Souls into your Draw Pile.
Skill • Uncommon • Cost: 1
Choose 1 of 3 random cards to add into your Hand. It costs 0 1 Energy this turn. Exhaust.
Skill • Special • Cost: —
At the end of your turn, take 6 damage.
Attack • Uncommon • Cost: 1
Deal 8 damage. If the enemy is Vulnerable, hits twice.
Skill • Event • Cost: 1
Add a random Skill into your Hand. It's free to play this turn. Exhaust.
Skill • Common • Cost: 1
Gain 4 Block. Next turn, gain 4 Block.
Skill • Uncommon • Cost: 1
Gain 1 Strength for each Vulnerable on the enemy. Exhaust.
Skill • Uncommon • Cost: 1
Double your Energy. Exhaust.
Skill • Curse • Cost: —
At the end of your turn, if this is in your Hand, gain 1 Weak.
Attack • Common • Cost: 1
Deal 10 damage. Upgrade 2 random cards in your Discard Pile.
Attack • Uncommon • Cost: 0
Deal 11 damage to ALL enemies. Exhaust.
Skill • Uncommon • Cost: 1
Put 3 cards from your Discard Pile into your Hand. Exhaust.
Power • Uncommon • Cost: 0
Draw 2 cards. At the start of your turn, Exhaust the top card of your Draw Pile.
Skill • Event • Cost: 1
Choose an Attack or Power card. Add a copy of that card into your Hand.
Skill • Basic • Cost: 1
Evoke your rightmost Orb twice.
Attack • Rare • Cost: 1
Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.
Power • Rare • Cost: 3
Ethereal. The first card you play each turn is played an extra time.
Attack • Rare • Cost: 1
Deal 10 damage to ALL enemies. Repeat this effect for each enemy killed.
Skill • Rare • Cost: 2
Exhaust your Hand. If 9 cards were Exhausted this way, gain 1 Intangible.
Skill • Rare • Cost: 3
Apply 29 Doom to ALL enemies. Kill enemies with at least as much Doom as HP.
Skill • Uncommon • Cost: 1
ALL players gain 2 Energy. Exhaust.
Skill • Uncommon • Cost: 1
Enemy loses 8 Strength this turn.
Skill • Event • Cost: 0
Reduce the cost of ALL cards in your Hand to 1 this turn. Exhaust.
Skill • Curse • Cost: 2
If this is in your Hand, it must be played before other cards.
Skill • Event • Cost: 2
Double your Block.
Power • Rare • Cost: 1
At the start of your turn, Transform 1 card in your Hand.
Power • Rare • Cost: 2
Whenever an Attack deals unblocked damage, apply 1 Poison.
Skill • Uncommon • Cost: 2
Gain 13 Block. Retain your Hand this turn.
Attack • Rare • Cost: 0
Deal 11 damage X times.
Skill • Uncommon • Cost: 0
Draw 1 card. If you draw a Skill, gain 3 Block.
Power • Rare • Cost: 3
Gain 7 Plating.
Skill • Uncommon • Cost: 1
Gain 8 Block. Gain another 8 Block if you have Exhausted a card this turn. Exhaust.
Attack • Uncommon • Cost: 2
Gain 1 Energy for each Attack in your Hand.
Skill • Uncommon • Cost: 1
Draw cards until you have 6 in your Hand.
Skill • Uncommon • Cost: 0
Remove all Artifact and Block from the enemy. Apply 2 Vulnerable. Exhaust.
Attack • Event • Cost: 1
Deal 3 damage 4 times to ALL enemies.
Attack • Basic • Cost: 0
Deal 7 damage. Apply 1 Weak. Apply 1 Vulnerable.
Power • Rare • Cost: 2
Shivs now hit ALL enemies. Add 4 Shivs into your Hand.
Power • Uncommon • Cost: 1
Gain an additional 5 Block from Defend cards.
Attack • Common • Cost: 1
Deal 7 damage. Apply 1 Vulnerable.
Attack • Rare • Cost: 1
Deal 10 damage. If Fatal, raise your Max HP by 3. Exhaust.
Skill • Event • Cost: 0
Gain 5 Strength this turn.
Power • Uncommon • Cost: 1
Whenever a card is Exhausted, gain 3 Block. Exhaust.
Power • Uncommon • Cost: 2
The first time you play a 01 Energy Attack each turn, return it to your Hand.
Attack • Uncommon • Cost: 0
Osty deals 3 damage. If this is the first time this card has been played this turn, draw 1 card.
Attack • Rare • Cost: 2
Exhaust your Hand. Deal 7 damage for each card Exhausted.
Attack • Uncommon • Cost: 2
Deal 5 damage twice. Gain 2 Strength. The enemy gains 1 Strength.
Skill • Uncommon • Cost: 1
Gain 13 Block. Add 2 Wounds into your Discard Pile.
Skill • Uncommon • Cost: 0
Gain 4 Block. Draw 1 card.
Attack • Uncommon • Cost: 1
Deal 6 damage for each Attack already played this turn.
Attack • Uncommon • Cost: 1
Deal 7 damage. Gain Block equal to damage dealt.
Attack • Rare • Cost: 2
Exhaust ALL your Status cards. Deal 8 damage to a random enemy for each card Exhausted.
Skill • Uncommon • Cost: 2
Gain 12 Block. Whenever you are attacked this turn, deal 4 damage back.
Skill • Special • Cost: —
Gain 1 Energy. Draw Cards cards.
Skill • Uncommon • Cost: 2
The enemy takes double damage from other players this turn.
Attack • Uncommon • Cost: 0
Deal 5 damage. Draw 1 card.
Attack • Common • Cost: 2
Osty deals 12 damage. This card costs 0 1 Energy if Osty has attacked this turn.
Skill • Uncommon • Cost: 1
Deal 5 damage for each Skill in your Hand.
Attack • Common • Cost: 1
Deal 7 damage to ALL enemies.
Attack • Common • Cost: 1
Deal 9 damage. Gain 1 Focus this turn.
Skill • Uncommon • Cost: 1
Deal 6 damage to ALL enemies. If the last card you played this turn was a Skill, apply 1 Weak to ALL enemies.
Skill • Curse • Cost: —
Power • Uncommon • Cost: 1
Gain 2 Dexterity.
Power • Ancient • Cost: 2
At the end of combat, you may remove a card from your Deck. Eternal.
Skill • Rare • Cost: 1
Next turn, put 2 cards from your Draw Pile into your Hand.
Skill • Uncommon • Cost: 1
If you Exhausted a card this turn, gain 3 Energy. Exhaust.
Skill • Special • Cost: 1
Get farther away. Increase Sandpit by 1. Increase the cost of this card by 1.
Power • Uncommon • Cost: 1
Lose 2 Strength. Gain 1 Energy at the start of each turn.
Attack • Uncommon • Cost: 0
Deal 5 damage. If you have played fewer than 3 cards this turn, draw 1 card.
Skill • Token • Cost: 0
Gain 1 Energy. Draw 1 card. Exhaust.
Power • Uncommon • Cost: 1
At the start of your turn, Forge 4.
Skill • Uncommon • Cost: 2
Channel 1 Plasma.
Attack • Uncommon • Cost: 0
Deal 13 damage. Apply 2 Weak. Apply 2 Vulnerable.
Attack • Uncommon • Cost: 1
Deal 5 damage. Deals 5 additional damage for each time another player has attacked the enemy this turn.
Skill • Common • Cost: 1
Gain 7 Block. Gain 1 Star.
Power • Rare • Cost: 2
At the start of your turn, gain .
Skill • Rare • Cost: 1
Gain 3 Block. Permanently increase this card's Block by 1. Exhaust.
Skill • Special • Cost: —
Remove all Doom. Gain 1 Energy for every 6 Doom removed.
Attack • Token • Cost: 1
Deal 16 damage.
Skill • Uncommon • Cost: 2
Gain 6 Block. Channel 2 Frost.
Skill • Uncommon • Cost: 1
Gain 5 Block. Channel 1 Glass.
Skill • Uncommon • Cost: 1
Draw 3 cards. Put 1 card from your Hand on top of your Draw Pile.
Skill • Rare • Cost: 1
ALL players add 3 Souls into their Draw Pile. Exhaust.
Skill • Common • Cost: 2
Gain 11 Block. Next turn, gain 11 Block.
Skill • Common • Cost: 1
Gain 1 Star. Draw 2 cards.
Attack • Common • Cost: 0
Deal 3 damage. If the enemy intends to attack, apply 1 Weak.
Attack • Rare • Cost: 1
Deal damage equal to the number of cards played this combat.
Skill • Special • Cost: —
Gain Block Block.
Attack • Rare • Cost: 0
Can only be played if there are no cards in your Draw Pile. Deal 50 damage to ALL enemies.
Attack • Uncommon • Cost: 1
Deal 7 damage. Whenever you gain Block this turn, deal 5 damage to the enemy.
Skill • Common • Cost: 1
Gain 8 Block. Add a Soul into your Draw Pile.
Attack • Common • Cost: 1
Deal 4 damage. Put a card from your Discard Pile into your Hand. Exhaust.
Skill • Curse • Cost: —
Skill • Rare • Cost: 2
Transform any number of cards in your Hand into Minion Sacrifice. Exhaust.
Attack • Common • Cost: 1
Deal 12 damage. Next turn, draw 2 cards.
Skill • Curse • Cost: —
Removed from your Deck after 5 combats.
Attack • Common • Cost: 1
Deal 4 damage 3 times. Add a Slimed into your Discard Pile.
Power • Uncommon • Cost: 1
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
Power • Rare • Cost: 2
Whenever you Forge, all allies Forge as well.
Attack • Rare • Cost: 2
Deal 20 damage. If Fatal, gain 20 Gold.
Skill • Uncommon • Cost: 1
Gain 7 Block. Add Sly to a Skill in your Hand this turn.
Attack • Rare • Cost: 1
Deal 10 damage. Double the damage ALL Hang cards deal to this enemy.
Power • Uncommon • Cost: 1
Whenever you play a Soul, a random enemy loses 6 HP.
Skill • Common • Cost: 1
Play the top card of your Draw Pile and Exhaust it.
Skill • Uncommon • Cost: 3
Apply 4 Poison to ALL enemies.
Attack • Common • Cost: 1
Deal 9 damage. Put a card from your Discard Pile on top of your Draw Pile.
Attack • Rare • Cost: 0
Deal 8 damage X times. Double X if it's 4 or more.
Attack • Uncommon • Cost: 2
Deal 15 damage. Next turn, gain 2 Energy.
Attack • Rare • Cost: 2
Deal 17 damage. Choose a Colorless card in your Hand. Add a copy of that card into your Hand.
Attack • Rare • Cost: 0
Deal 3 damage for each 1 Energy previously spent this turn.
Power • Event • Cost: 1
At the start of your turn, add a random Common card into your Hand.
Power • Rare • Cost: 2
Whenever you draw a card containing “Strike”, it is played against a random enemy.
Attack • Uncommon • Cost: 1
Lose 2 HP. Deal 14 damage.
Skill • Common • Cost: 1
Gain 1 Star. Next turn, gain .
Skill • Uncommon • Cost: 0
Discard 2 cards. Add 2 Shiv|Shivs} into your Hand.
Skill • Rare • Cost: 1
A random card in your Draw Pile gains Replay Replay.
Attack • Uncommon • Cost: 2
Osty deals 11 damage and applies 2 Vulnerable to ALL enemies.
Skill • Common • Cost: 1
Gain 3 Block. Put a card from your Discard Pile into your Hand. Exhaust.
Skill • Common • Cost: 0
Gain 2 Focus this turn.
Attack • Uncommon • Cost: 3
Deal 16 damage to ALL enemies. At the start of your turn, plays from the Exhaust Pile.
Skill • Uncommon • Cost: 1
ALL allies draw 2 cards.
Attack • Rare • Cost: 2
Deal 26 damage to ALL enemies. Lose 3 Focus.
Skill • Rare • Cost: 1
Gain 9 Block. At the end of your turn, if this is on top of your Draw Pile, play it.
Attack • Rare • Cost: 3
Deal 19 damage. Channel 3 Frost.
Skill • Rare • Cost: 1
Another player Channels Plasma. Exhaust.
Skill • Special • Cost: —
Lose HpLoss HP. Gain IntangiblePower Intangible.
Skill • Special • Cost: —
Deal 6 damage. Apply 2 Poison.
Attack • Uncommon • Cost: 0
If you have no Attacks in your Hand, draw 2 cards.
Skill • Rare • Cost: 2
Gain 30 Block. Exhaust.
Skill • Special • Cost: —
At the end of your turn, if this is in your Hand, take 3 damage.
Skill • Uncommon • Cost: 1
Add a random Attack into your Hand. It's free to play this turn. Exhaust.
Power • Uncommon • Cost: 1
At the start of your turn, lose 1 HP. Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
Power • Uncommon • Cost: 1
At the start of your turn, add 1 Shiv into your Hand.
Power • Uncommon • Cost: 1
Gain 2 Strength.
Skill • Curse • Cost: —
Skill • Uncommon • Cost: 1
Gain 9 Block. Redirect all incoming attacks that would be dealt to another player this turn to you.
Skill • Common • Cost: 1
Next turn, Summon 2 and gain 2 Energy.
Attack • Common • Cost: 1
Gain 5 Block. Deal 5 damage.
Power • Uncommon • Cost: 1
The first time you draw a Status card each turn, draw 2 cards.
Skill • Uncommon • Cost: 0
Add 1 random Colorless card into your Hand. Exhaust.
Attack • Rare • Cost: 3
Deal 25 damage. Add 3 random 01 Energy cards into your Hand.
Power • Rare • Cost: 2
Whenever you gain Block, deal 5 damage to a random enemy.
Power • Uncommon • Cost: 1
Add a copy of the third Attack you play each turn into your Hand.
Attack • Uncommon • Cost: 4
Deal 24 damage. Whenever you draw this card, reduce its cost by 1.
Attack • Uncommon • Cost: 1
Deal 8 damage. Whenever you draw this card, increase its damage by 3 this combat.
Skill • Rare • Cost: 2
Play every Shiv in your Exhaust Pile on the enemy.
Attack • Rare • Cost: 3
Deal 10 damage. The enemy takes double damage from other players this turn.
Attack • Uncommon • Cost: 3
Deal 30 damage. If this kills an enemy, gain 5 Star.
Skill • Common • Cost: 0
Apply 1 Weak. Apply 1 Vulnerable. Exhaust.
Skill • Special • Cost: —
Unlocks a special event in the next Act.
Skill • Uncommon • Cost: 0
Another player adds 1 random Colorless card to their Hand.
Attack • Common • Cost: 1
Deal 7 damage. Add 1 Shiv into your Hand.
Skill • Common • Cost: 1
Gain 9 Block.
Skill • Uncommon • Cost: 2
Apply 2 Weak. Gain 11 Block.
Skill • Uncommon • Cost: 2
ALL players Summon 6. Exhaust.
Power • Uncommon • Cost: 1
The first Attack each turn deals 50% additional damage.
Skill • Uncommon • Cost: 1
Give another player 11 Block.
Skill • Common • Cost: 1
Gain 4 Block. At the start of the next 2 turns, Channel 1 Lightning.
Power • Uncommon • Cost: 1
At the start of your turn, trigger the passive ability of your rightmost Orb.
Skill • Token • Cost: 0
Gain 2 Energy. Exhaust.
Skill • Uncommon • Cost: 0
Deal 4 damage for each Skill already played this turn.
Power • Rare • Cost: 1
At the start of your turn, draw 1 additional card.
Attack • Event • Cost: 1
.|Gain 8 Block.|}.|}|}
Attack • Rare • Cost: 0
Deal 6 damage. Every 3 Skills you play in a turn, put this into your Hand.
Skill • Rare • Cost: 0
Enemy loses X Strength. Apply X Weak. Exhaust.
Attack • Rare • Cost: 3
Deal 15 damage. Enemy loses 10 Strength this turn.
Skill • Uncommon • Cost: 1
Gain 7 Block. Add 1 random Colorless card into your Hand.
Skill • Rare • Cost: 0
Draw 3 cards. Exhaust.
Power • Rare • Cost: 2
When you play a Skill, it gains Sly.
Attack • Ancient • Cost: 1
Deal 5 damage twice. Increase the damage of ALL Maul cards by 1 this combat.
Power • Rare • Cost: 2
At the start of your turn, play the top card of your Draw Pile.
Skill • Uncommon • Cost: 3
Gain 13 Block. Reduce this card's cost by 1 Energy whenever ANYONE dies.
Attack • Uncommon • Cost: 1
Deal 8 damage. Deals 4 additional damage for each card discarded this turn.
Skill • Event • Cost: 2
Add 3 random Attacks into your Draw Pile. They're free to play this combat. Exhaust.
Attack • Ancient • Cost: 0
Deal 14 damage to ALL enemies. Apply 2 Weak and Vulnerable to ALL enemies.
Attack • Rare • Cost: 5
Deal 24 damage. Channel 3 Plasma.
Skill • Rare • Cost: 1
Gain Block equal to the Block on another player. Exhaust.
Attack • Uncommon • Cost: 1
Deal damage equal to the number of cards in your Draw Pile.
Skill • Special • Cost: —
Draw 1 fewer card each turn.
Attack • Token • Cost: 1
Deal 13 damage. Exhaust.
Skill • Token • Cost: 0
Gain 9 Block. Exhaust.
Attack • Token • Cost: 0
Deal 7 damage. Draw 1 card. Exhaust.
Skill • Uncommon • Cost: 1
Gain Block equal to Poison on ALL enemies. Exhaust.
Attack • Rare • Cost: 0
Deal 7 damage. Apply any debuffs on the enemy to ALL other enemies.
Skill • Special • Cost: —
Skill • Special • Cost: —
Skill • Special • Cost: —
Skill • Special • Cost: —
Skill • Special • Cost: —
Skill • Special • Cost: —
Skill • Rare • Cost: 0
Gain 1 Orb Slot. Draw 1 card. Increase this card's cost by 1.
Attack • Common • Cost: 1
Deal 10 damage. Double the enemy's Vulnerable. Exhaust.
Attack • Common • Cost: 1
Deal 10 damage. Reduce this card's cost to 0 1 Energy.
Power • Rare • Cost: 3
Whenever you attack an enemy, it loses 1 Strength this turn.
Skill • Uncommon • Cost: 0
Whenever you play a card this turn, gain 1 Strength this turn.
Skill • Rare • Cost: 0
Evoke your rightmost Orb X times.
Attack • Rare • Cost: 3
Deal 1 damage. Deals 1 additional damage for each card drawn this combat.
Power • Rare • Cost: 2
Summon 5. Whenever Osty loses HP, ALL enemies lose that much HP as well.
Skill • Common • Cost: 1
Gain 5 Block. Apply 7 Doom to ALL enemies.
Attack • Ancient • Cost: 1
Deal 10 damage. Put from your Discard Pile into your Hand. Exhaust.
Power • Rare • Cost: 0
Gain 3 Energy. Draw 2 cards. At the start of your turn, apply 3 Doom to yourself.
Attack • Basic • Cost: 0
Deal 3 damage. Apply 1 Weak.
Power • Rare • Cost: 1
Gain 8 Plating.
Skill • Rare • Cost: 3
Choose a card. Next turn, add 3 copies of that card into your Hand. Exhaust.
Skill • Uncommon • Cost: 1
Apply 10 Doom, plus an additional 5 Doom for every 10 Doom already on this enemy.
Skill • Curse • Cost: —
You cannot play more than 3 cards this turn. cards} left)|}
Power • Rare • Cost: 1
The first Attack or Skill you play each turn is placed on top of your Draw Pile.
Power • Uncommon • Cost: 1
At the start of your turn, apply 2 Poison to ALL enemies.
Attack • Uncommon • Cost: 2
Deal 10 damage. Apply 2 Weak. Channel 1 Dark.
Skill • Rare • Cost: 0
Whenever you play a card this turn, apply 3 Doom to the enemy.
Skill • Special • Cost: —
If you end your turn with exactly 1 card in your Hand, gain an additional 1 Energy at the start of next turn.
Skill • Rare • Cost: 0
Lose 6 HP. Gain 2 Energy. Draw 3 cards. Exhaust.
Attack • Uncommon • Cost: 0
Deal 8 damage. Damage ALL other enemies equal to the damage dealt.
Skill • Rare • Cost: 1
This turn, your next Attack is played an extra time.
Power • Uncommon • Cost: 2
Every 4 Energy you spend, gain 1 Energy.
Power • Uncommon • Cost: 1
Every 3 times you apply Poison, deal 11 damage to ALL enemies.
Skill • Event • Cost: 1
Next turn, gain 2 Energy.
Skill • Uncommon • Cost: 0
Draw 2 cards. Add a Burn into your Discard Pile.
Attack • Rare • Cost: 0
Can only be played if you have 3 or more cards in your Exhaust Pile. Deal 17 damage to ALL enemies.
Skill • Special • Cost: —
Deal damage equal to the number of cards in your Deck.
Power • Uncommon • Cost: 1
Whenever you draw an Ethereal card, draw 1 card.
Power • Uncommon • Cost: 1
If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Power • Uncommon • Cost: 0
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Skill • Uncommon • Cost: 0
Gain 30 Block. You cannot gain Block from cards for 2 turns. Exhaust.
Power • Uncommon • Cost: 1
Whenever you play Sovereign Blade, gain 6 Block.
Skill • Uncommon • Cost: 1
Draw 3 cards.
Skill • Uncommon • Cost: 0
Gain 9 Block. Return this card to your Hand.
Skill • Common • Cost: 1
Gain 8 Block. Gain 2 Vigor.
Attack • Event • Cost: 1
Deal 2 damage 3 times.
Attack • Common • Cost: 2
Deal 6 damage. Deals 2 additional damage for ALL your cards containing “Strike”.
Power • Uncommon • Cost: 1
Shivs gain Retain. The first Shiv you play each turn deals 9 additional damage.
Attack • Common • Cost: 1
Deal 10 damage. Draw 1 card. Put 1 card from your Hand on top of your Draw Pile.
Skill • Common • Cost: 1
ALL enemies lose 6 Strength this turn. Exhaust.
Attack • Uncommon • Cost: 1
Deal 6 damage. Draw cards until you draw a non-Attack card.
Power • Uncommon • Cost: 1
Whenever you create a card, gain 3 Block.
Attack • Uncommon • Cost: 3
Deal 17 damage. Costs 1 less 1 Energy for each Skill played this turn.
Skill • Special • Cost: —
Fully heal an enemy. Gain Star for every HP healed.
Attack • Common • Cost: 1
Deal 6 damage. Apply 3 Poison.
Attack • Common • Cost: 0
Osty deals 6 damage.
Attack • Common • Cost: 1
Deal 9 damage. Draw 1 card.
Skill • Curse • Cost: —
Attack • Uncommon • Cost: 2
Deal 12 damage. The next Skill you play costs 0 1 Energy.
Attack • Uncommon • Cost: 0
Deal 13 damage. Deals 2 less damage for each other card in your Hand.
Attack • Uncommon • Cost: 2
Deal 15 damage. Next turn, draw 2 cards.
Power • Uncommon • Cost: 1
At the start of your turn, gain 4 Vigor.
Skill • Common • Cost: 0
Draw 1 card. Discard 1 card.
Skill • Rare • Cost: 0
Transform all Attacks in your Hand into Giant Rock.
Skill • Uncommon • Cost: 0
Gain 2 Energy. Exhaust.
Skill • Uncommon • Cost: 0
Next turn, gain Block equal to your current Block. Exhaust.
Skill • Uncommon • Cost: 2
Draw 6 cards.
Attack • Ancient • Cost: 1
Osty deals 10 damage. Deals additional damage equal to Osty's Max HP.
Power • Uncommon • Cost: 1
Gain 1 Strength. Gain 1 Dexterity.
Skill • Common • Cost: 2
Summon 4. Gain 7 Block.
Attack • Uncommon • Cost: 1
Deal 5 damage for each Ethereal card played this combat.
Skill • Uncommon • Cost: 0
Exhaust up to 3 cards in your Hand.
Skill • Uncommon • Cost: 1
Apply 2 Weak. Apply 2 Vulnerable. Exhaust.
Power • Rare • Cost: 2
Gain 1 Energy at the start of each turn.
Skill • Ancient • Cost: 1
Evoke your rightmost Orb 4 times.
Skill • Uncommon • Cost: 0
Choose 1 of 3 random Colorless cards to add into your Hand.
Skill • Special • Cost: —
Deal Damage damage. Draw 1 card.
Attack • Uncommon • Cost: 0
Deal 3 damage to ALL enemies for each 1 Star gained this turn.
Skill • Uncommon • Cost: 0
Whenever you play an Attack this turn, gain 3 Block.
Skill • Rare • Cost: 2
Channel 1 Lightning. Channel 1 Frost. Channel 1 Dark. Exhaust.
Skill • Rare • Cost: 2
ALL players gain 12 Block.
Attack • Uncommon • Cost: 1
Deal 9 damage. Increase this card's damage by 5 this combat.
Attack • Uncommon • Cost: 1
Osty deals 7 damage. Hits an additional time for each other time he has attacked this turn.
Skill • Rare • Cost: 3
Summon 20. Exhaust.
Attack • Common • Cost: 3
Deal 27 damage.
Power • Rare • Cost: 3
Whenever Attacks deal damage, they also apply that much Doom.
Attack • Common • Cost: 1
Deal 9 damage. Add a Soul into your Draw Pile.
Skill • Rare • Cost: 0
Shuffle ALL your cards into your Draw Pile. Draw 4 cards. Exhaust.
Attack • Event • Cost: 1
Deal 9 damage. Put the next card you play this turn on top of your Draw Pile.
Skill • Common • Cost: 1
Forge 6. Next turn, gain 1 Energy.
Skill • Uncommon • Cost: 1
Gain 17 Block. Blocked attack damage is reflected to your attacker this turn.
Skill • Uncommon • Cost: 3
Draw 2 cards.
Attack • Uncommon • Cost: 3
Deal 9 damage twice. Channel 2 Glass.
Skill • Curse • Cost: —
At the end of your turn, if this is in your Hand, lose 1 HP for each card in your Hand.
Skill • Ancient • Cost: 3
Gain 15 Block. Next turn, draw 2 cards and gain 2 Energy. Exhaust.
Attack • Rare • Cost: 2
Deal 15 damage. Deals 5 additional damage for each unique debuff on the enemy.
Skill • Special • Cost: —
If you don't have enough 1 Energy for a card, 2Star are used per 1 Energy instead.
Skill • Uncommon • Cost: 1
Gain 1 Strength. ALL enemies lose 1 Strength.
Skill • Uncommon • Cost: 0
If your Hand is empty, draw 2 cards and gain 2 Energy.
Attack • Common • Cost: 2
Deal 3 damage to a random enemy 4 times.
Attack • Uncommon • Cost: 0
Osty deals 4 damage. Whenever you play a card that costs 2 Energy or more, return this to your Hand from the Discard Pile.
Attack • Uncommon • Cost: 1
Deal 7 damage to a random enemy twice.
Attack • Uncommon • Cost: 2
Deal 13 damage. Draw 1 card. When a Status card is created, reduce this card's cost to 0 1 Energy this turn.
Power • Rare • Cost: 3
At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.
Skill • Uncommon • Cost: 0
Gain 9 Star. Exhaust.
Power • Rare • Cost: 1
At the end of combat, gain 30 Gold.
Power • Uncommon • Cost: 1
Whenever you lose HP on your turn, gain 1 Strength.
Skill • Rare • Cost: 1
If Osty is alive, he dies and you gain Block equal to double his Max HP.
Attack • Rare • Cost: 1
Deal 12 damage. Retain your Hand this turn.
Skill • Uncommon • Cost: 1
Exhaust a card. Next turn, gain 2 Energy.
Skill • Common • Cost: 1
Apply 13 Doom. Draw 1 card.
Attack • Uncommon • Cost: 1
Deal 7 damage. Draw 4 cards. Discard all cards drawn this way that do not cost 0 1 Energy.
Skill • Rare • Cost: 1
Draw cards until your Hand is full. Exhaust.
Attack • Common • Cost: 1
Deal 8 damage. Add Ethereal to a card in your Hand.
Skill • Rare • Cost: 0
Transform a card in your Draw Pile into Soul.
Skill • Uncommon • Cost: 1
Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Skill • Rare • Cost: 0
Put a Skill from your Draw Pile into your Hand. Exhaust.
Skill • Rare • Cost: 0
Put an Attack from your Draw Pile into your Hand. Exhaust.
Attack • Uncommon • Cost: 1
Deal 6 damage. Choose 1 of 3 cards in your Draw Pile to add into your Hand.
Power • Rare • Cost: 1
Forge 7. Sovereign Blade now deals damage to ALL enemies.
Power • Rare • Cost: 2
At the start of your turn, add 1 Sweeping Gaze into your Hand.
Power • Rare • Cost: 3
Whenever you play a card, deal 4 damage to a random enemy.
Attack • Common • Cost: 1
Deal 7 damage. Gain 2 Strength this turn.
Attack • Rare • Cost: 2
Deal 7 damage to ALL enemies 7 times.
Attack • Uncommon • Cost: 2
Deal 13 damage. Add a Soul into your Draw Pile, Hand, and Discard Pile.
Skill • Uncommon • Cost: 2
Gain 11 Block. Channel 1 Dark.
Skill • Rare • Cost: 1
Discard your Hand. Next turn, Attacks deal double damage.
Skill • Rare • Cost: 1
Double your Block gain this turn.
Skill • Curse • Cost: —
At the end of your turn, if this is in your Hand, gain 1 Frail.
Skill • Rare • Cost: 0
Lose 2 Strength. Enemy loses 2 Strength. Exhaust.
Skill • Special • Cost: —
Whenever you create a Shiv, Upgrade it.
Attack • Rare • Cost: 1
Deal 11 damage to ALL enemies. Evoke all of your Orbs.
Attack • Uncommon • Cost: 1
Deal 8 damage. Gain 2 Star. Put this card on top of your Draw Pile. Exhaust.
Skill • Special • Cost: —
Deal Damage damage. Lower the cost of Cards Colorless cards in your hand by 1 Energy this turn.
Attack • Token • Cost: 0
Deal 4 damage. Exhaust.
Skill • Uncommon • Cost: 2
Apply 3 Weak and Vulnerable to ALL enemies. Exhaust.
Power • Uncommon • Cost: 1
Whenever you apply Doom, gain 2 Block.
Skill • Common • Cost: 1
Gain 8 Block. Draw 1 card.
Attack • Uncommon • Cost: 1
Osty deals 5 damage. Whenever Osty hits this enemy this turn, Summon 2.
Skill • Rare • Cost: 1
The next Power you play is played an additional time. Exhaust.
Attack • Uncommon • Cost: 0
Deal 7 damage X times.
Skill • Uncommon • Cost: 1
Draw 3 cards.
Power • Uncommon • Cost: 2
Whenever you apply a debuff to an enemy, they take 9 damage.
Attack • Common • Cost: 0
Deal 6 damage.
Skill • Special • Cost: 1
Draw 1 card. Exhaust.
Skill • Special • Cost: —
You cannot play more than 3 cards each turn.
Power • Uncommon • Cost: 1
Whenever you create a Status, deal 5 damage to ALL enemies.
Skill • Common • Cost: 2
Apply 7 Poison.
Attack • Common • Cost: 1
Osty deals 7 damage. Add Retain to a card in your Hand.
Power • Rare • Cost: 2
Whenever another player attacks an enemy, gain 1 Block.
Attack • Common • Cost: 1
Deal 8 damage. Gain 1 Star.
Skill • Special • Cost: —
Skill • Token • Cost: 0
Draw 2 cards. Exhaust.
Attack • Rare • Cost: 1
Deal 9 damage. Deals 2 additional damage for each Soul in your Exhaust Pile.
Attack • Token • Cost: 2
Retain. Deal 10 damage.
Attack • Common • Cost: 1
Deal 8 damage to ALL enemies.
Power • Uncommon • Cost: 2
At the start of your turn, add 1 random Colorless card into your Hand.
Power • Uncommon • Cost: 2
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
Skill • Special • Cost: —
At the end of your turn, take Damage damage.
Power • Rare • Cost: 1
At the start of your turn, Channel 1 Glass.
Power • Rare • Cost: 1
Whenever you play an Ethereal card, gain 4 Block.
Attack • Uncommon • Cost: 0
Deal 6 damage. If you lost HP this turn, draw 1 card.
Skill • Uncommon • Cost: 1
Choose 1 of 3 random Attacks from another character to add into your Hand. It's free to play this turn.
Skill • Special • Cost: —
Marks a site of 600 extra Gold in the next Act.
Skill • Common • Cost: 1
Forge 10.
Skill • Curse • Cost: 1
Skill • Uncommon • Cost: 1
Summon 3. Osty heals 5 HP.
Attack • Event • Cost: 1
Deal 10 damage. Apply 2 Vulnerable.
Attack • Rare • Cost: 3
Osty deals 25 damage. Deals 5 additional damage for ALL your other Osty Attacks.
Skill • Event • Cost: 1
Gain Block equal to the number of cards in your Discard Pile.
Power • Uncommon • Cost: 2
At the end of your turn, 1 random Attack in your Hand is played against a random enemy.
Skill • Special • Cost: —
Gain Block Block. Deal Damage damage.
Skill • Special • Cost: —
Gain Block Block. Draw Cards cards.
Attack • Uncommon • Cost: 0
Deal 5 damage to a random enemy X times.
Skill • Rare • Cost: 1
Exhaust your Hand. Draw a card for each card Exhausted.
Attack • Uncommon • Cost: 3
Deal 12 damage to ALL enemies. Costs 1 less 1 Energy for each Attack played this turn.
Power • Uncommon • Cost: 1
Gain 4 Plating.
Power • Uncommon • Cost: 1
Whenever you play a Power, Channel 1 Lightning.
Skill • Rare • Cost: 1
Discard your Hand. Add 1 Shiv into your Hand for each card discarded.
Attack • Uncommon • Cost: 1
Deal 8 damage. Whenever you play a card this turn, the enemy loses 2 HP.
Power • Uncommon • Cost: 1
Whenever you shuffle your Draw Pile, choose a card from it to put into your Hand.
Attack • Basic • Cost: 1
Deal 6 damage.
Attack • Basic • Cost: 1
Deal 6 damage.
Attack • Basic • Cost: 1
Deal 6 damage.
Attack • Basic • Cost: 1
Deal 6 damage.
Attack • Basic • Cost: 1
Deal 6 damage.
Power • Uncommon • Cost: 1
Whenever you play a Power, gain 1 Energy.
Attack • Common • Cost: 1
Deal 8 damage. Apply 1 Weak.
Skill • Uncommon • Cost: 1
Forge 8. Put Sovereign Blade into your Hand from anywhere.
Attack • Uncommon • Cost: 3
Deal 24 damage. If this kills an enemy, gain 3 Energy.
Skill • Rare • Cost: 0
Gain 4 Energy. Exhaust.
Attack • Uncommon • Cost: 1
Deal 5 damage. Deals 3 additional damage for each card you created this combat.
Attack • Ancient • Cost: 0
Innate. Deal 11 damage. Apply 3 Weak.
Skill • Basic • Cost: 1
Gain 8 Block. Discard 1 card.
Attack • Common • Cost: 1
Deal 6 damage to ALL enemies. Draw 1 card.
Attack • Token • Cost: 0
Osty deals 10 damage to a random enemy. Exhaust.
Skill • Special • Cost: —
Deal Damage damage.
Attack • Common • Cost: 1
Deal 3 damage to a random enemy 3 times.
Power • Rare • Cost: 2
Increase the cost of Sovereign Blade by 1. Sovereign Blade now hits an additional time.
Skill • Uncommon • Cost: 1
Gain 2 Focus this turn for each unique Orb you have. Exhaust.
Attack • Uncommon • Cost: 2
Deal 12 damage. The next Power you play costs 0 1 Energy.
Skill • Uncommon • Cost: 3
Gain 1 Energy.
Attack • Uncommon • Cost: 2
Deal 11 damage. The next Attack another player plays on the enemy is played an extra time.
Power • Rare • Cost: 1
Take double damage from enemies. Allies take half damage from enemies.
Skill • Uncommon • Cost: 1
Gain 7 Block. Apply 1 Vulnerable.
Attack • Rare • Cost: 2
Deal 5 damage. Hits an additional time for each time you lost HP this combat.
Skill • Uncommon • Cost: 0
Channel X Lightning.
Skill • Uncommon • Cost: 1
Gain 6 Vigor.
Attack • Uncommon • Cost: 0
Deal 3 damage. Trigger all Lightning against the enemy.
Skill • Special • Cost: —
Gain StrengthPower Strength. At the end of your turn, lose StrengthLoss Strength.
Skill • Uncommon • Cost: 2
At the end of 3 turns, deal 3 damage to ALL enemies.
Skill • Rare • Cost: 0
Gain 50 Block. If you take unblocked attack damage this combat, die.
Attack • Rare • Cost: 1
Deal 10 damage. If Fatal, gain an additional card reward. Exhaust.
Attack • Rare • Cost: 2
Deal 3 damage. Permanently increase this card's damage by 1. Exhaust.
Power • Ancient • Cost: 1
Innate. Whenever you play a card, gain Star.
Skill • Rare • Cost: 1
Forge 30.
Skill • Uncommon • Cost: 0
Draw 2 cards. Put 1 card from your Hand on top of your Draw Pile. Exhaust.
Attack • Rare • Cost: 1
Deal 4 damage twice. Exhaust a random Attack in your Hand and add its damage to this card.
Attack • Uncommon • Cost: 1
Deal 11 damage. At the start of your next turn, return this to your Hand.
Power • Uncommon • Cost: 1
Whenever you Evoke Lightning, deal 6 damage to each enemy hit.
Attack • Common • Cost: 1
Deal 4 damage and apply 1 Vulnerable to ALL enemies.
Attack • Rare • Cost: 2
Deal damage equal to the enemy's Doom. Exhaust.
Power • Rare • Cost: 1
At the start of your turn, draw 1 card and discard 1 card.
Skill • Event • Cost: 2
Gain 5 Block. Gain 5 Block at the start of the next 2 turns.
Skill • Special • Cost: 1
At the end of your turn, if this is in your Hand, take 5 damage. Exhaust.
Power • Rare • Cost: 2
Weak enemies take double damage from Attacks.
Skill • Special • Cost: —
Deal Damage damage. If Fatal, Cocoon gains 1 experience.
Skill • Rare • Cost: 1
Add Replay to a card in your Hand. It costs an extra 1 Energy. Exhaust.
Power • Rare • Cost: 1
Whenever you create a Status card, Channel 1 random Orb.
Skill • Common • Cost: 1
Apply 2 Vulnerable.
Skill • Common • Cost: 1
Gain 7 Block. Exhaust 1 card at random.
Skill • Common • Cost: 0
Gain 2 Energy. Add a Void into your Discard Pile.
Attack • Common • Cost: 1
Deal 5 damage twice.
Power • Rare • Cost: 1
At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.
Skill • Uncommon • Cost: 1
Gain 11 Block.
Attack • Uncommon • Cost: 1
Deal 14 damage.
Skill • Rare • Cost: 0
Gain 7 Block. Add a copy of this card into your Discard Pile.
Attack • Basic • Cost: 1
Osty deals 6 damage. Deals additional damage equal to Osty's current HP.
Power • Rare • Cost: 2
The first time you gain Block from a card each turn, double the amount gained.
Attack • Uncommon • Cost: 2
Deal 12 damage. The next Attack you play costs 0 1 Energy.
Skill • Common • Cost: 2
Gain 9 Block.
Skill • Uncommon • Cost: 2
Add 3 Shivs into your Hand. Reduce this card's cost by 1.
Attack • Uncommon • Cost: 2
Deal 13 damage. Apply 1 Weak. Apply 1 Vulnerable.
Attack • Common • Cost: 2
Deal 5 damage twice. Play a random Attack from your Draw Pile.
Attack • Uncommon • Cost: 1
Deal 10 damage. The next Ethereal card you play costs 0 1 Energy.
Skill • Basic • Cost: 1
Gain 2 Star.
Skill • Special • Cost: —
Gain Block Block. Gain StrengthPower Strength.
Power • Uncommon • Cost: 1
Whenever you apply Vulnerable, draw 1 card.
Skill • Special • Cost: —
If you have StarThresholdStar, draw Cards cards.
Skill • Special • Cost: —
Whenever you draw this card, lose 1 Energy.
Power • Rare • Cost: 3
End your turn. The first 2 cards you play each turn are free to play.
Attack • Uncommon • Cost: 0
Deal 10 damage to a random enemy X times.
Skill • Rare • Cost: 2
Channel Lightning equal to the Lightning already Channeled this combat. Exhaust.
Skill • Special • Cost: —
Add Cards random cards into your Draw Pile. Lower their costs by 1 until they are played.
Skill • Special • Cost: —
Gain 1 less 1 Energy per turn.
Power • Uncommon • Cost: 1
At the end of your turn, Retain up to 1 card.
Attack • Uncommon • Cost: 0
Deal 5 damage to ALL enemies X times.
Attack • Ancient • Cost: 3
Deal 33 damage. Stun the enemy. Exhaust.
Skill • Uncommon • Cost: 1
Add a random Power into your Hand. It's free to play this turn. Exhaust.
Skill • Ancient • Cost: 0
Retain. Put a card from your Draw Pile into your Hand. Exhaust.
Skill • Common • Cost: 0
Gain 1 Energy. Exhaust.
Skill • Special • Cost: —
Power • Ancient • Cost: 3
Gain 2 Intangible. At the start of your turn, lose 1 Dexterity.
Skill • Curse • Cost: —
Attack • Common • Cost: 1
Deal 7 damage. Forge 5.
Skill • Basic • Cost: 1
Channel 1 Lightning.