Slay the Spire 2 Silent cards

This page is a long-tail guide focused on Slay the Spire 2 Silent cards. Learn what Silent cards are, how they differ from other characters' cards, and how to quickly browse the full Silent card list using the STS2 Wiki card database.

Shiv Deck

Generate, buff, and use as many Shiv cards as possible. This archetype focuses on multi-hit turns, artifact synergies and explosive single-turn damage.

Archetype

Shiv Deck

High APM turns · Poison / Draw / Discard synergies

Tips

Even if you are not fully committing to a Shiv deck, running one or two Shiv generators can be a solid way to enable the relics listed below.

  • Use a small package of Leading Strike, Cloak and Dagger, Blade Dance to consistently trigger Nunchaku, Shuriken, Kunai, Ornamental Fan.
  • Stack Accuracy and Knife Trap as your main damage payoffs on big Shiv turns.
  • Remember that many Shivs Exhaust; this works well with Joss Paper for extra draw and deck quality.

Relics

Ninja Scroll relic icon
Ninja Scroll

Great Shiv opener: starting each combat with multiple Shivs massively boosts turn-one damage and triggers.

Helical Dart relic icon
Helical Dart

Solid defensive coverage so you can commit more card slots to Shivs and payoffs.

Iron Club relic icon
Iron Club

Attack-based scaling that naturally benefits from playing many Shivs each turn.

Nunchaku relic icon
Nunchaku

Rewards you for chaining attacks; Shivs help cycle to the next Energy gain quickly.

Shuriken relic icon
Shuriken

Grants Strength as you play multiple attacks; Shivs make triggering this trivial.

Kunai relic icon
Kunai

Grants Dexterity for playing many attacks in a turn; pairs perfectly with Shiv spam.

Ornamental Fan relic icon
Ornamental Fan

Provides Block each time you play three attacks in a turn, helping cover defense.

Kusarigama relic icon
Kusarigama

Another strong payoff for chaining attacks; Shivs make it easy to keep active.

Joss Paper relic icon
Joss Paper

Extra card draw works well with Shivs that Exhaust, improving your overall card flow.

Key Cards

Early Commons

Leading Strike card art
Leading Strike

Essentially a stronger Strike that also adds a Shiv to your hand, advancing both damage and trigger counts.

Cloak and Dagger card art
Cloak and Dagger

Effectively a Defend that comes with a free Shiv, providing both block and setup.

Blade Dance card art
Blade Dance

Now Exhausts. At 3 Shivs it's at least 12 damage and a strong enabler for Shiv synergies.

Early Uncommons

Accuracy card art
Accuracy

A clear signal you should consider a Shiv deck. Doubles your Shiv damage; multiple copies stack extremely well.

Infinite Blades card art
Infinite Blades

Guarantees one Shiv every turn. Upgrading to Innate ensures it appears on turn one.

Hidden Daggers card art
Hidden Daggers

Excellent with Sly cards such as Abrasive, Reflex, and Untouchable, giving you both triggers and value.

High Synergy

These cards have great ceiling but usually require deeper commitment to the Shiv archetype.

Fan of Knives card art
Fan of Knives

Reasonable in AoE fights but often not mandatory. 2 Energy is a real cost.

Knife Trap card art
Knife Trap

An incredible finisher. In later turns it can easily play 15–20 Shivs and still trigger on-play effects.

Finisher card art
Finisher

A strong payoff on turns where you blast out a large number of Shivs.

Afterimage card art
Afterimage

Extra Block every time you play a card, making high-APM Shiv turns much safer.

Serpent Form card art
Serpent Form

Often overkill, but offers absurd synergy with Shivs and Knife Trap in very long fights.

Poison Deck

A ramping damage deck utilising Poison that starts slow but gets exponentially more powerful the longer combat lasts.

Tips

Staying alive for the first few turns is critical for the slow-starting nature of this deck. Make good use of defensive and debuffing cards while your Poison ramps.

  • Beware of Artifact as it blocks your initial Poison application.
  • Stack Poison quickly with cards like Poisoned Stab, Deadly Poison, Bubble Bubble.
  • Once Poison is at a respectable level, use Accelerant to dramatically ramp your damage.
  • With Corpse Explosion and The Specimen gone, lean on Haze, Outbreak, Accelerant to handle multi-enemy fights.

Relics

Snecko Skull relic icon
Snecko Skull

Makes applying Poison easier by adding extra stacks whenever you apply it.

Unsettling Lamp relic icon
Unsettling Lamp

Doubles the first Poison hit, giving you a huge spike when your Poison is already stacked.

Twisted Funnel relic icon
Twisted Funnel

Applies Poison at the start of combat so your Bubble Bubble and other payoffs work immediately.

History Course relic icon
History Course

At the start of your turn, plays a copy of your last Attack or Skill — great with many Poison cards.

Anchor relic icon
Anchor

Helps you survive early turns while your Poison builds up by giving reliable Block.

Horn Cleat relic icon
Horn Cleat

Extra Block on turn two, smoothing out the early-game damage curve for slow Poison decks.

Captain's Wheel relic icon
Captain's Wheel

A large Block spike on the third turn, buying time for your Poison to finish off enemies.

Key Cards

Early Commons

Poisoned Stab card art
Poisoned Stab

Effectively 11 total damage for 1 Energy thanks to its on-hit Poison. A solid pickup in most Silent starts.

Deadly Poison card art
Deadly Poison

15 damage for 1 Energy spread over 5 turns — excellent for longer fights where you can defend and wait.

Early Uncommons

Haze card art
Haze

Because it is Sly, Haze fits many decks that use discard effects such as Prepared, Acrobatics, or Survivor.

Noxious Fumes card art
Noxious Fumes

Guarantees Poison application on all enemies every turn, perfect for drawn-out fights.

Outbreak card art
Outbreak

Shines with AoE Poison setups and cards like Bouncing Flask, quickly spreading damage across the board.

High Synergy

Great potential payoffs that usually require deeper commitment to the Poison archetype.

Accelerant card art
Accelerant

Improves overall Poison damage and becomes incredibly powerful when upgraded and combined with large stacks.

Bubble Bubble card art
Bubble Bubble

A very efficient Poison enhancer but requires Poison to already be on the target.

Mirage card art
Mirage

A strong panic button in later turns when Poison is already stacked but you still need to survive.

Burst card art
Burst

Many Poison applicators are Skills, so Burst can double huge amounts of Poison in a single turn.

Sly Deck

A fast-moving cycling deck that uses the Sly keyword to play powerful cards for free. If a Sly card is discarded from your hand before the end of your turn, it is played at no cost.

Tips

Try to keep your deck as thin as possible so you can quickly cycle through Sly cards with Acrobatics, Prepared, Reflex and reliably find key pieces like Tactician.

  • The starter card Survivor is an excellent base enabler for Sly, giving you both Block and a discard.
  • Remove as many Strikes as you can to keep the deck lean and focused on Sly and Poison synergies.
  • Outside of Speedster and Serpent Form, one of the best ways to push damage is to mix in Poison tools alongside Haze.

Relics

Tingsha relic icon
Tingsha

Deals damage whenever you discard cards, which Sly decks do constantly.

Tough Bandages relic icon
Tough Bandages

Provides Block when you discard, giving you steady defense while cycling.

Iron Club relic icon
Iron Club

Rewards chaining attacks, making it a strong payoff for played Sly cards.

Nunchaku relic icon
Nunchaku

Gives Energy every few attacks; Sly cards being played still count toward this.

Shuriken relic icon
Shuriken

Grants Strength from playing multiple attacks each turn.

Kunai relic icon
Kunai

Grants Dexterity from playing multiple attacks each turn.

Ornamental Fan relic icon
Ornamental Fan

Provides extra Block for every three attacks played, helping you stay safe.

Kusarigama relic icon
Kusarigama

Another strong payoff for attack-heavy turns, which Sly decks naturally produce.

Pendulum relic icon
Pendulum

Adds extra draw as you cycle, though often more of a luxury than a necessity.

The Abacus relic icon
The Abacus

Adds extra Block as you shuffle frequently, contributing to your survivability.

Key Cards

Early Commons

Flick-Flack card art
Flick-Flack

Strong early-game damage. Even when not discarded, it is still an efficient attack.

Ricochet card art
Ricochet

Better than Flick-Flack for single targets but less reliable as AoE and weaker when not discarded.

Untouchable card art
Untouchable

Your core Block card in many Sly-focused decks.

Acrobatics card art
Acrobatics

A premier draw spell and Sly activator, letting you see more of your deck each turn.

Dagger Throw card art
Dagger Throw

A generically strong attack that becomes even better when Sly synergies are present.

Prepared card art
Prepared

Not as much draw as Acrobatics but costs no Energy, making it a free Sly activator.

Early Uncommons

Haze card art
Haze

Solid AoE damage that also works nicely in Poison hybrid builds.

Reflex card art
Reflex

Enables more cycling when discarded, though you often already have plenty of draw.

Tactician card art
Tactician

Critical for keeping the cycle going by refunding Energy when discarded.

Calculated Gamble card art
Calculated Gamble

Replaces your entire hand and triggers any Sly cards — a powerful panic button.

Speedster card art
Speedster

Provides extra damage while you cycle through your deck at high speed.

High Synergy

High ceiling payoffs that become especially strong once you are fully committed to the Sly archetype.

Tools of the Trade card art
Tools of the Trade

A critical power for Sly. Strong in many decks, but especially good here for repeated, free discards.

Master Planner card art
Master Planner

Turns all non-Sly Skills into Sly, massively increasing your number of free plays.

Abrasive card art
Abrasive

Enhances defensive turns by making your Block stronger and adding Thorns — great for hallway fights and elites.

Serpent Form card art
Serpent Form

Expensive but offers excellent damage output when combined with high-cycling Sly turns.

What are Silent cards in Slay the Spire 2?

Silent cards belong to the Silent character in Slay the Spire 2. Just like in the first game, Silent focuses on multi-hit attacks, Poison, card draw, and discard synergies. In StS2, Silent also gains new tools that interact with combo turns, shivs, and stacking status effects across longer routes.

In the STS2 Wiki card database, each card is tagged by character, type, rarity, and cost. This dedicated page explains how to filter the Slay the Spire 2 cards view so that you only see Silent cards.

How to browse all Silent cards on STS2 Wiki

To see every Silent card in one place, use the character filter on the main card index page. The card list supports filters for character, type, rarity, and cost so you can quickly narrow down Silent builds by archetype.

  • Open the Slay the Spire 2 card database.
  • In the filter bar, set the character filter to Silent.
  • Optionally, filter further by type (Attack, Skill, Power), rarity, or cost to focus on specific Silent card pools.

Silent card highlights (preview)

In a future update, this section will showcase a curated list of key Silent cards (core attacks, Poison engines, and defensive tools) with quick links into their full detail pages. For now, use the button above to open the full Silent card list and explore the card art and effects directly.

Silent cards FAQ

Do Silent cards still focus on Poison in StS2?
Yes. Poison remains one of Silent's signature mechanics, but StS2 also adds new card designs that reward discard, multi-hit attacks, and planning ahead across longer routes.
Where can I see the full text and art for every Silent card?
Use the Slay the Spire 2 Silent cards filter on the main cards page to load only Silent cards, then click any card to open its dedicated detail page.