Slay the Spire 2 Potions
63 / 63 potions. Browse every Slay the Spire 2 potion with fast filters for class and potion type.
All Slay the Spire 2 potions
63 potions

Ashwater
Exhaust any number of cards in your Hand.

Attack Potion
Choose 1 of 3 random Attack cards to add into your Hand. It's free to play this turn.

Beetle Juice
Enemy's attacks deal 30% less damage for the next 4 turns.

Blessing of the Forge
Upgrade all cards in your Hand for the rest of combat.

Block Potion
Gain 12 Block.

Blood Potion
Heal for 20% of your Max HP.

Bone Brew
Summon 15.

Bottled Potential
Shuffle ALL your cards into your Draw Pile. Draw 5 cards.

Clarity Extract
Draw 1 card. At the start of your next 3 turns, draw 1 additional card.

Colorless Potion
Choose 1 of 3 random Colorless cards to add into your Hand.

Cosmic Concoction
Add 3 Upgraded Colorless cards into your Hand.

Cunning Potion
Add 3 Upgraded Shivs into your Hand.

Cure All
Gain 1 energy. Draw 2 cards.

Dexterity Potion
Gain 2 Dexterity.

Distilled Chaos
Play the top 3 cards of your Draw Pile.

Droplet of Precognition
Choose a card in your Draw Pile and add it into your Hand.

Duplicator
This turn, your next card is played an extra time.

Energy Potion
Gain 2 energy.

Entropic Brew
Fill all your empty potion slots with random potions.

Essence of Darkness
Channel a Dark for each of your Orb Slots.

Explosive Ampoule
Deal 10 damage to ALL enemies.

Fairy in a Bottle
When you would die, heal to 30% of your Max HP instead.

Fire Potion
Deal 20 damage.

Flex Potion
Gain 5 Strength. At the end of your turn, lose 5 Strength.

Focus Potion
Gain 2 Focus.

Fortifier
Triple your Block.

Foul Potion
Deal 12 damage to EVERYONE. Can be thrown at the Merchant for Gold instead.

Fruit Juice
Gain Max HP.

Fysh Oil
Gain 1 Strength and 1 Dexterity.

Gambler's Brew
Discard any number of cards, then draw that many.

Ghost in a Jar
Gain 1 Intangible.

Gigantification Potion
The next Attack you play deals triple damage.

Glowwater Potion
Exhaust your Hand. Draw 10 cards.

Heart of Iron
Gain 7 Plating.

King's Courage
Forge additional resources.

Liquid Bronze
Gain 3 Thorns.

Liquid Memories
Put a card from your Discard Pile into your Hand. It costs 0 this turn.

Lucky Tonic
Gain 1 Buffer.

Mazaleth's Gift
Gain 1 Ritual.

Orobic Acid
Add a random Attack, Skill, and Power into your Hand. They're free to play this turn.

Poison Potion
Apply 6 Poison.

Pot of Ghouls
Add 2 Souls into your Hand.

Potion of Binding
Apply 1 Weak and 1 Vulnerable to ALL enemies.

Potion of Capacity
Gain 2 Orb Slots.

Potion of Doom
Apply 33 Doom.

Potion-Shaped Rock
Deal 15 damage.

Powdered Demise
Enemy loses 9 HP at the end of each of its turns.

Power Potion
Choose 1 of 3 random Power cards to add into your Hand.

Radiant Tincture
Gain 1 energy. Gain additional energy at the start of your next 3 turns.

Regen Potion
Gain 5 Regen.

Shackling Potion
ALL enemies lose 7 Strength this turn.

Ship in a Bottle
Gain 10 Block. Next turn, gain 10 Block.

Skill Potion
Choose 1 of 3 random Skill cards to add into your Hand.

Snecko Oil
Draw 7 cards. Randomize the cost of cards in your Hand this turn.

Soldier's Stew
All cards containing Strike gain 1 Replay this combat.

Speed Potion
Gain 5 Dexterity. At the end of your turn, lose 5 Dexterity.

Stable Serum
Retain your Hand for 2 turns.

Star Potion
Gain 1 Star.

Strength Potion
Gain 2 Strength.

Swift Potion
Draw 3 cards.

Touch of Insanity
Choose a card in your Hand. It is free to play this combat.

Vulnerable Potion
Apply 3 Vulnerable.

Weak Potion
Apply 3 Weak.