
Grapple
Why I rate it here
This does too many useful things at once: it pressures, debuffs, and contributes to control in the same card.
Card text
Deal 7 damage. Whenever you gain Block this turn, deal 5 damage to the enemy.

Self-damage, strength scaling, and big finishing blows.
Recommended difficulty: Beginner friendly
The Ironclad leans on straightforward damage, self-healing, and strength scaling to close out fights with powerful attacks.
Max HP
80 / 80
Starting ability
Burning Blood
At the end of combat, heal 6 HP.
This page will become the main hub for everything related to Ironclad in the Slay the Spire 2 Wiki. Over time it will connect to character-specific card lists, relic synergies and deckbuilding archetypes so you can quickly understand how this character fits into different playstyles.
Future versions of this section will explain Ironclad's signature mechanics, common game plans, and how their strengths and weaknesses change across acts. It will also highlight how core mechanics interact with important keywords like Vulnerable, Weak, and scaling effects.
This area will summarize the most important cards and relics for Ironclad, with links out to detailed entries on the wiki.
Medium confidence • Ironclad cards ordered from the strongest clicks to the easiest cuts. Vulnerable support and premium fundamentals still matter most; the class does not need to get weird to win.

Grapple
Why I rate it here
This does too many useful things at once: it pressures, debuffs, and contributes to control in the same card.
Card text
Deal 7 damage. Whenever you gain Block this turn, deal 5 damage to the enemy.


















Bash is baseline and not truly low trust, but compared to the above options it is more of a starting point than a long-term carry in many runs.
Here you will eventually find links to in-depth deckbuilding guides for Ironclad, each focused on a specific archetype or mechanic.
Later this section can host practical tips for piloting Ironclad at different difficulty levels, including advice for early-game survival, mid-act pivots, and boss routing. It will complement broader strategy guides and character tier lists.