
Aggression
Attack • Rare • Cost: 1
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
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87 cards

Attack • Rare • Cost: 1
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.

Attack • Common • Cost: 0
Deal 6 damage. Add a copy of this card into your Discard Pile.

Skill • Common • Cost: 1
Gain 5 Block. Upgrade a card in your Hand.

Attack • Uncommon • Cost: 1
Deal 6 damage. Deals 3 additional damage for each card in your Exhaust Pile.

Power • Rare • Cost: 3
Block is not removed at the start of your turn.

Attack • Starter • Cost: 2
Deal 8 damage. Apply 2 Vulnerable.

Skill • Uncommon • Cost: 0
Draw 3 cards. You cannot draw additional cards this turn.

Skill • Common • Cost: 2
Lose 2 HP. Gain 16 Block.

Skill • Common • Cost: 0
Lose 3 HP. Gain.

Attack • Uncommon • Cost: 3
Deal 32 damage.

Attack • Common • Cost: 1
Deal damage equal to your Block.

Skill • Rare • Cost: 0
Lose 1 HP. Exhaust 1 card. Gain 1 Strength.

Attack • Common • Cost: 2
Deal 20 damage. Apply 5 Vulnerable.

Attack • Common • Cost: 1
Lose 1 HP. Deal 9 damage to ALL enemies.

Attack • Uncommon • Cost: 0
Deal 4 damage. Deals 2 additional damage for each Vulnerable on the enemy.

Skill • Uncommon • Cost: 1
Exhaust 1 card. Draw 2 cards.

Skill • Rare • Cost: X
Play the top X cards of your Draw Pile.

Attack • Common • Cost: 2
Deal 17 damage. Exhaust the top card of your Draw Pile.

Skill • Rare • Cost: 1
Gain 5 Block. You receive 50% less damage from Vulnerable enemies this turn.

Attack • Rare • Cost: 1
Deal 8 damage to ALL enemies. Deals 2 additional damage for each other Attack you've played this turn.

Skill • Common • Cost: 3
Skills cost 0. Whenever you play a Skill, Exhaust it.

Power • Rare • Cost: 1
At the start of your turn, lose 1 HP and gain 8 Block.

Power • Rare • Cost: 1
Vulnerable enemies take an additional 25% damage.

Power • Rare • Cost: 2
Whenever a card is Exhausted , draw 1 card.

Skill • Starter • Cost: 1
Gain 5 Block.

Power • Rare • Cost: 3
At the start of your turn, gain 2 Strength.

Skill • Uncommon • Cost: 0
Lose 1 HP. Give another player Block equal to your Block.

Attack • Uncommon • Cost: 1
Deal 8 damage. If the enemy is Vulnerable , hits twice.

Skill • Uncommon • Cost: 1
Gain 1 Strength for each Vulnerable on the enemy.

Power • Uncommon • Cost: 0
Draw 2 cards. At the start of your turn, Exhaust the top card of your Draw Pile.

Skill • Uncommon • Cost: 1
Gain 8 Block. Gain another 8 Block if you have Exhausted a card this turn.

Attack • Uncommon • Cost: 2
Gain for each Attack in your Hand.

Attack • Rare • Cost: 1
Deal 10 damage. If Fatal , raise your Max HP by 3. Exhaust.

Power • Uncommon • Cost: 1
Whenever a card is Exhausted , gain 3 Block.

Attack • Rare • Cost: 2
Exhaust your Hand. Deal 7 damage for each card Exhausted. Exhaust.

Attack • Uncommon • Cost: 2
Deal 5 damage twice. Gain 2 Strength. The enemy gains 1 Strength.

Skill • Uncommon • Cost: 2
Gain 12 Block. Whenever you are attacked this turn, deal 4 damage back.

Skill • Uncommon • Cost: 1
If you Exhausted a card this turn, gain.

Attack • Uncommon • Cost: 1
Deal 7 damage. Whenever you gain Block this turn, deal 5 damage to the enemy.

Skill • Common • Cost: 1
Play the top card of your Draw Pile and Exhaust it.

Attack • Common • Cost: 1
Deal 9 damage. Put a card from your Discard Pile on top of your Draw Pile.

Power • Rare • Cost: 2
Whenever you draw a card containing “Strike”, it is played against a random enemy.

Attack • Uncommon • Cost: 1
Lose 2 HP. Deal 14 damage.

Attack • Uncommon • Cost: 3
Deal 16 damage to ALL enemies. At the start of your turn, plays from the Exhaust Pile.

Skill • Rare • Cost: 2
Gain 30 Block. Exhaust.

Attack • Uncommon • Cost: 1
Add a random Attack into your Hand. It's free to play this turn. Exhaust.

Power • Uncommon • Cost: 1
At the start of your turn, lose 1 HP. Whenever you lose HP on your turn, deal 6 damage to ALL enemies.

Power • Uncommon • Cost: 1
Gain 2 Strength.

Attack • Common • Cost: 1
Gain 5 Block. Deal 5 damage.

Power • Rare • Cost: 2
Whenever you gain Block , deal 5 damage to a random enemy.

Attack • Uncommon • Cost: 1
Add a copy of the third Attack you play each turn into your Hand.

Attack • Rare • Cost: 3
Deal 15 damage. Enemy loses 10 Strength this turn.

Attack • Common • Cost: 1
Deal 10 damage. Double the enemy's Vulnerable. Exhaust.

Skill • Rare • Cost: 0
Lose 6 HP. Gain. Draw 3 cards. Exhaust.

Attack • Rare • Cost: 1
This turn, your next Attack is played an extra time.

Attack • Rare • Cost: 0
Can only be played if you have 3 or more cards in your Exhaust Pile. Deal 17 damage to ALL enemies.

Attack • Common • Cost: 2
Deal 6 damage. Deals 2 additional damage for ALL your cards containing “Strike”.

Attack • Uncommon • Cost: 1
Deal 6 damage. Draw cards until you draw a non-Attack card.

Attack • Common • Cost: 1
Deal 9 damage. Draw 1 card.

Attack • Rare • Cost: 0
Transform all Attack s in your Hand into Giant Rock.

Power • Rare • Cost: 2
Gain at the start of each turn.

Attack • Uncommon • Cost: 0
Whenever you play an Attack this turn, gain 3 Block.

Attack • Uncommon • Cost: 1
Deal 9 damage. Increase this card's damage by 5 this combat.

Power • Uncommon • Cost: 1
Whenever you lose HP on your turn, gain 1 Strength.

Attack • Uncommon • Cost: 1
Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.

Attack • Common • Cost: 1
Deal 7 damage. Gain 2 Strength this turn.

Skill • Common • Cost: 1
Gain 8 Block. Draw 1 card.

Attack • Uncommon • Cost: 0
Deal 6 damage. If you lost HP this turn, draw 1 card.

Attack • Uncommon • Cost: 2
At the end of your turn, 1 random Attack in your Hand is played against a random enemy.

Skill • Rare • Cost: 1
Exhaust your Hand. Draw a card for each card Exhausted. Exhaust.

Attack • Uncommon • Cost: 3
Deal 12 damage to ALL enemies. Costs 1 less for each Attack played this turn.

Power • Uncommon • Cost: 1
Gain 4 Plating.

Attack • Starter • Cost: 1
Deal 6 damage.

Attack • Common • Cost: 1
Deal 3 damage to a random enemy 3 times.

Power • Rare • Cost: 1
Take double damage from enemies. Allies take half damage from enemies.

Skill • Uncommon • Cost: 1
Gain 7 Block. Apply 1 Vulnerable.

Attack • Rare • Cost: 2
Deal 5 damage. Hits an additional time for each time you lost HP this combat.

Attack • Rare • Cost: 1
Deal 4 damage twice. Exhaust a random Attack in your Hand and add its damage to this card.

Attack • Common • Cost: 1
Deal 4 damage and apply 1 Vulnerable to ALL enemies.

Skill • Common • Cost: 1
Apply 2 Vulnerable.

Skill • Common • Cost: 1
Gain 7 Block. Exhaust 1 card.

Attack • Common • Cost: 1
Deal 5 damage twice.

Power • Rare • Cost: 2
The first time you gain Block from a card each turn, double the amount gained.

Attack • Uncommon • Cost: 2
Deal 12 damage. The next Attack you play costs 0.

Attack • Uncommon • Cost: 2
Deal 13 damage. Apply 1 Weak. Apply 1 Vulnerable.

Power • Uncommon • Cost: 1
Whenever you apply Vulnerable , draw 1 card.

Attack • Uncommon • Cost: X
Deal 5 damage to ALL enemies X times.