Slay the Spire 2 relics
Browse all 296 relics by character, rarity, and pool. Data synced from Slay the Spire 2 Early Access.
Filter the database by character and rarity below. Each relic links to a detail page with effect text, pool availability, and source metadata (e.g. Akabeko, Anchor, Black Star) for deeper reference.
All Slay the Spire 2 relics

Akabeko
At the start of each combat, gain 8 Vigor.
Pool: Shared

Alchemical Coffer
Upon pickup, gain 4 potion slots filled with random potions.
Pool: Event

Amethyst Aubergine
Enemies drop 15 additional Gold.
Pool: Shared

Anchor
Start each combat with 10 Block.
Pool: Shared
Anchor???
Start each combat with 4 Block.
Pool: Event

Arcane Scroll
Upon pickup, obtain a random Rare Card to add to your Deck.
Pool: Event

Archaic Tooth
Upon pickup, Transform a starter card with an ancient version.
Pool: Event

Art of War
If you do not play any Attacks during your turn, gain an additional 1 Energy next turn.
Pool: Shared

Astrolabe
Upon pickup, Transform 3 cards, then Upgrade them.
Pool: Event

Bag of Marbles
At the start of each combat, apply 1 Vulnerable to ALL enemies.
Pool: Shared

Bag of Preparation
At the start of each combat, draw 2 additional cards.
Pool: Shared

Beating Remnant
You cannot lose more than 20 HP in a single turn.
Pool: Shared

Beautiful Bracelet
Upon pickup, choose 3 cards in your Deck. Enchant them with Swift 3.
Pool: Event

Bellows
The first Hand you draw each combat is Upgraded.
Pool: Shared

Belt Buckle
While you have no potions, you have 2 additional Dexterity.
Pool: Shared

Big Hat
At the start of each combat, add 2 random Ethereal cards into your Hand.
Pool: Necrobinder

Big Mushroom
Upon pickup, raise your Max HP by 20. At the start of each combat, draw 2 fewer cards.
Pool: Event

Biiig Hug
Upon pickup, remove 4 cards from your Deck. Whenever you shuffle your Draw Pile, add a Soot into your Draw Pile.
Pool: Event

Bing Bong
Whenever you add a card to your Deck, add one additional copy.
Pool: Event

Black Blood
At the end of combat, heal 12 HP.
Pool: Event

Black Star
Elites drop an additional Relic when defeated.
Pool: Event

Blessed Antler
Gain 1 Energy at the start of each turn. At the start of each combat, shuffle 3 Dazed into your Draw Pile.
Pool: Event

Blood Vial
At the start of each combat, heal 2 HP.
Pool: Shared
Blood Vial???
At the start of each combat, heal 1 HP.
Pool: Event

Blood-Soaked Rose
Upon pickup, add 1 Enthralled to your Deck. Gain 1 Energy at the start of each turn.
Pool: Event

Bone Flute
Whenever Osty attacks, gain 2 Block.
Pool: Necrobinder

Bone Tea
At the start of the next combats, Upgrade your starting hand.
Pool: Event

Book of Five Rings
Every 5 cards you add to your Deck, heal 20 HP.
Pool: Shared

Book Repair Knife
Whenever a non-Minion enemy dies to Doom, heal 3 HP.
Pool: Necrobinder

Bookmark
At the end of each turn, lower the cost of a random Retained card by 1 until played.
Pool: Necrobinder

Booming Conch
At the start of Elite combats, draw 2 additional cards.
Pool: Event

Bound Phylactery
At the start of your turn, Summon 1.
Pool: Necrobinder

Bowler Hat
Gain 25% additional Gold.
Pool: Shared

Bread
At the start of your first turn, lose 2 Energy. At the start of all other turns, gain 1 Energy.
Pool: Shared

Brilliant Scarf
The 5th card you play each turn is free.
Pool: Event

Brimstone
At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.
Pool: Ironclad

Bronze Scales
Start each combat with 3 Thorns.
Pool: Shared

Burning Blood
At the end of combat, heal 6 HP.
Pool: Ironclad

Burning Sticks
The first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Pool: Shared

Byrdpip
Upon pickup, gain the card Byrd Swoop. A Byrdpip will accompany you in battles.
Pool: Event

Calling Bell
Upon pickup, obtain a unique Curse and 3 Relics.
Pool: Event

Candelabra
At the start of your 2nd turn, gain 2 Energy.
Pool: Shared

Captain's Wheel
At the start of your 3rd turn, gain 18 Block.
Pool: Shared

Cauldron
Upon pickup, brews 5 random potions.
Pool: Shared

Centennial Puzzle
The first time you lose HP each combat, draw 3 cards.
Pool: Shared

Chandelier
At the start of your 3rd turn, gain 3 Energy.
Pool: Shared

Charon's Ashes
Whenever you Exhaust a card, deal 3 damage to ALL enemies.
Pool: Ironclad

Chemical X
The effects of your cost X cards are increased by 2.
Pool: Shared

Choices Paradox
At the start of each combat, add 1 of 5 random cards into your Hand. Add Retain to the chosen card.
Pool: Event

Circlet
It's a circlet.
Pool: Shared

Claws
Upon pickup, Transform up to 6 cards into Maul.
Pool: Event

Cloak Clasp
At the end of your turn, gain 1 Block for each card in your Hand.
Pool: Shared

Cracked Core
At the start of each combat, Channel 1 Lightning.
Pool: Defect

Crossbow
At the start of your turn, add a random Attack into your Hand. It's free to play this turn.
Pool: Event

Cursed Kettle
Whenever you defeat an Elite, the other Elites in the act will gain 3 Strength at the start of combat.
Pool: Event

Cursed Pearl
Upon pickup, receive Greed. Gain 333 Gold.
Pool: Event

Darkstone Periapt
Whenever you obtain a Curse, raise your Max HP by 6.
Pool: Event

Data Disk
Start each combat with 1 Focus.
Pool: Defect

Daughter of the Wind
Whenever you play an Attack, gain 1 Block.
Pool: Event

Delicate Frond
At the start of each combat, fill all empty potion slots with random potions.
Pool: Event
Demon Glass
See 15 cards from Ironclad. Choose any number of them to add to your Deck.
Pool: Ironclad

Demon Tongue
The first time you lose HP on your turn, heal HP equal to the amount lost.
Pool: Ironclad

Diamond Diadem
Whenever you play 2 or fewer cards in a turn, take half damage from enemies.
Pool: Event

Dingy Rug
Card rewards can now contain Colorless cards.
Pool: Shared

Distinguished Cape
Upon pickup, lose 9 Max HP. Add 3 Apparitions to your Deck.
Pool: Event

Divine Destiny
At the start of each combat, gain 6 Stars.
Pool: Event

Divine Right
At the start of each combat, gain 3 Stars.
Pool: Regent

Dolly's Mirror
Upon pickup, obtain an additional copy of a card in your Deck.
Pool: Shared

Dragon Fruit
Whenever you gain Gold, raise your Max HP by 1.
Pool: Shared

Dream Catcher
Whenever you Rest, you may add a card to your Deck.
Pool: Event

Driftwood
You may reroll each card reward once.
Pool: Event

Dusty Tome
Upon pickup, obtain an Ancient Card.
Pool: Event

Ectoplasm
You can no longer gain Gold. Gain 1 Energy at the start of each turn.
Pool: Event

Electric Shrymp
Upon pickup, Enchant a Skill with Imbued.
Pool: Event

Ember Tea
At the start of the next combats, gain 2 Strength.
Pool: Event

Emotion Chip
If you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.
Pool: Defect

Empty Cage
Upon pickup, remove 2 cards from your Deck.
Pool: Event

Eternal Feather
For every 5 cards in your Deck, heal 3 HP whenever you enter a Rest Site.
Pool: Shared

Fencing Manual
At the start of each combat, Forge 10.
Pool: Regent

Festive Popper
At the start of each combat, deal 9 damage to ALL enemies.
Pool: Shared

Fiddle
At the start of each turn, draw 2 additional cards. You may not draw cards during your turn.
Pool: Event

Forgotten Soul
Whenever you Exhaust a card, deal 1 damage to a random enemy.
Pool: Event

Fragrant Mushroom
Upon pickup, lose 15 HP and Upgrade 3 random cards.
Pool: Event

Fresnel Lens
Whenever you add a card that gains Block to your Deck, Enchant it with Nimble 2.
Pool: Shared

Frozen Egg
Whenever you add a Power into your Deck, Upgrade it.
Pool: Shared

Funerary Mask
At the start of each combat, add 3 Souls into your Draw Pile.
Pool: Necrobinder

Fur Coat
Upon pickup, mark 7 random combats. Enemies in those rooms have 1 HP.
Pool: Event

Galactic Dust
For every 10 1 Star spent, gain 10 Block.
Pool: Regent

Gambling Chip
At the start of each combat, discard any number of cards then draw that many.
Pool: Shared

Game Piece
Whenever you play a Power, draw 1 card.
Pool: Shared
Gear Glass
—
Pool: Defect

Ghost Seed
Strikes and Defends gain Ethereal.
Pool: Shared

Girya
You can now gain Strength at Rest Sites. (3 times max)
Pool: Shared

Glass Eye
Upon pickup, obtain 2 Common cards, 2 Uncommon cards, and 1 Rare card.
Pool: Event

Glitter
Enchant all card rewards with Glam.
Pool: Event

Gnarled Hammer
Upon pickup, Enchant up to 3 Attacks with Sharp 3.
Pool: Shared

Gold-Plated Cables
Your rightmost Orb triggers its passive an additional time.
Pool: Defect

Golden Compass
Upon pickup, replace the Act 2 Map with a single special path.
Pool: Event

Golden Pearl
Upon pickup, gain 150 Gold.
Pool: Event

Gorget
At the start of each combat, gain 4 Plating.
Pool: Shared

Gremlin Horn
Whenever an enemy dies, gain 1 Energy and draw 1 card.
Pool: Shared

Hand Drill
Whenever you break an enemy's Block, apply 2 Vulnerable.
Pool: Event

Happy Flower
Every 3 turns, gain 1 Energy.
Pool: Shared

Happy Flower???
Every 5 turns, gain 1 Energy.
Pool: Event

Hefty Tablet
Upon pickup, choose 1 of 3 Rare cards to add to your Deck, and add 1 Injury to your Deck.
Pool: Event

Helical Dart
Whenever you play a Shiv, gain 1 Dexterity this turn.
Pool: Silent

History Course
At the start of your turn, play a copy of your last played Attack or Skill.
Pool: Event

Horn Cleat
At the start of your 2nd turn, gain 14 Block.
Pool: Shared

Ice Cream
Energy is now conserved between turns.
Pool: Shared

Infused Core
At the start of each combat, Channel 3 Lightning.
Pool: Event

Ink Bottle
Every time you play 10 cards, draw 1 card.
Pool: Shared

Intimidating Helmet
Whenever you play a card that costs 2 Energy or more, gain 4 Block.
Pool: Shared

Iron Club
Every 4 cards you play, draw 1 card.
Pool: Event

Ivory Tile
Whenever you play a card that costs 3 Energy or more, gain 1 Energy.
Pool: Necrobinder

Jeweled Mask
At the start of combat put a random Power from your Draw Pile into your Hand, it's free to play.
Pool: Event

Jewelry Box
Upon pickup, add 1 Apotheosis to your Deck.
Pool: Event

Joss Paper
Every 5 times you Exhaust a card, draw 1 card.
Pool: Shared

Juzu Bracelet
Regular enemy combats are no longer encountered in ? rooms.
Pool: Shared

Kifuda
Upon pickup, Enchant up to 3 cards with Adroit.
Pool: Shared

Kunai
Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
Pool: Shared

Kusarigama
Every time you play 3 Attacks in a single turn, deal 6 damage to a random enemy.
Pool: Shared

Lantern
Start each combat with an additional 1 Energy.
Pool: Shared

Large Capsule
Upon pickup, obtain 2 random Relics. Add an additional Strike and Defend to your Deck.
Pool: Event

Lasting Candy
Every other combat, your card rewards gain an additional Power.
Pool: Event · Shared

Lava Lamp
At the end of combat, Upgrade all card rewards if you took no damage.
Pool: Shared

Lava Rock
The Act 1 Boss drops 2 Relics.
Pool: Event

Lead Paperweight
Upon pickup, choose 1 of 2 Colorless cards to add to your Deck.
Pool: Event

Leafy Poultice
Upon pickup, Transform 1 of your Strikes and 1 of your Defends and lose 12 Max HP.
Pool: Event

Lee's Waffle
Upon pickup, raise your Max HP by 7 and heal all of your HP.
Pool: Shared

Lee's Waffle???
Upon pickup, heal 10% of your HP.
Pool: Event

Letter Opener
Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
Pool: Shared

Lizard Tail
When your HP would be reduced to 0, heal to 50% of your Max HP instead (works once).
Pool: Shared

Looming Fruit
Upon pickup, raise your Max HP by 31.
Pool: Shared

Lord's Parasol
When you encounter the Merchant, immediately obtain EVERYTHING he sells.
Pool: Event

Lost Coffer
Upon pickup, gain 1 card reward and procure 1 random potion.
Pool: Event

Lost Wisp
Whenever you play a Power, deal 8 damage to ALL enemies.
Pool: Event

Lucky Fysh
Whenever you add a card to your Deck, gain 15 Gold.
Pool: Shared

Lunar Pastry
At the end of your turn, gain 1 Star.
Pool: Regent

Mango
Upon pickup, raise your Max HP by 14.
Pool: Shared

Mango???
Upon pickup, raise your Max HP by 3.
Pool: Event

Massive Scroll
Upon pickup, choose 1 of 3 Multiplayer Cards to add to your Deck.
Pool: Event

Maw Bank
Whenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at the shop.
Pool: Event

Meal Ticket
Whenever you enter a shop room, heal 15 HP.
Pool: Shared

Meat Cleaver
You may Cook at Rest Sites.
Pool: Event

Meat on the Bone
If your HP is at or below 50% at the end of combat, heal 12 HP.
Pool: Shared

Medical Kit
Status cards can now be played. Playing a Status will Exhaust the card.
Pool: Shared

Membership Card
50% discount on all products!
Pool: Shared

Mercury Hourglass
At the start of your turn, deal 3 damage to ALL enemies.
Pool: Shared

Metronome
The first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.
Pool: Defect

Mini Regent
The first time you spend 1 Star each turn, gain 1 Strength.
Pool: Regent

Miniature Cannon
Upgraded Attacks deal 3 additional damage.
Pool: Shared

Miniature Tent
You may choose any number of options at Rest Sites.
Pool: Shared

Molten Egg
Whenever you add an Attack card to your Deck, Upgrade it.
Pool: Shared

Mr. Struggles
At the start of your turn, deal damage equal to the turn number to ALL enemies.
Pool: Event

Mummified Hand
Whenever you play a Power, a random card in your Hand is free to play that turn.
Pool: Shared

Music Box
Create an Ethereal copy of the first Attack you play each turn.
Pool: Event

Mysterious Cocoon
Upon gaining 2 experience, transform Training Strike into Impale.
Pool: Event

Mystic Lighter
Enchanted Attacks deal 9 additional damage.
Pool: Shared

Neow's Talisman
Upon pickup, Upgrade 1 of your Strikes and 1 of your Defends.
Pool: Event

Neow's Torment
Upon pickup, add 1 Neow's Fury to your Deck.
Pool: Event

New Leaf
Upon pickup, Transform 1 card.
Pool: Event

Ninja Scroll
At the start of each combat, add 3 Shivs into your Hand.
Pool: Silent

Nunchaku
Every time you play 10 Attacks, gain 1 Energy.
Pool: Shared

Nutritious Oyster
Upon pickup, raise your Max HP by 11.
Pool: Event

Nutritious Soup
Upon pickup, Enchant all Strikes in your Deck with Tezcatara's Ember.
Pool: Event

Oddly Smooth Stone
Start each combat with 1 Dexterity.
Pool: Shared

Old Coin
Upon pickup, gain 300 Gold.
Pool: Shared

Orange Dough
At the start of each combat, add 2 random Colorless cards into your Hand.
Pool: Regent

Orichalcum
If you end your turn without Block, gain 6 Block.
Pool: Shared

Orichalcum???
If you end your turn without Block, gain 3 Block.
Pool: Event

Ornamental Fan
Every time you play 3 Attacks in a single turn, gain 4 Block.
Pool: Shared

Orrery
Upon pickup, gain 5 card rewards.
Pool: Shared

Pael's Blood
At the start of your turn, draw 1 additional card.
Pool: Event

Pael's Claw
Upon pickup, Enchant all Defends with Goopy.
Pool: Event

Pael's Eye
The first time each combat you end your turn without playing cards, Exhaust your Hand, and take an extra turn.
Pool: Event

Pael's Flesh
Gain an additional 1 Energy at the start of your 3rd turn, and every turn after that.
Pool: Event

Pael's Growth
Upon pickup, Enchant a card with Clone.
Pool: Event

Pael's Horn
Upon pickup, add 2 Relax to your Deck.
Pool: Event

Pael's Legion
Doubles Block gained from a card, then goes to sleep for 2 turns.
Pool: Event

Pael's Tears
If you end your turn with unspent 1 Energy, gain an additional 2 Energy next turn.
Pool: Event

Pael's Tooth
Upon pickup, remove 5 cards from your Deck. After each combat, randomly add 1 back Upgraded.
Pool: Event

Pael's Wing
You may sacrifice card rewards to Pael. Every 2 sacrifices, obtain a Relic.
Pool: Event

Pandora's Box
Transform ALL Strikes and Defends.
Pool: Event

Pantograph
At the start of each Boss combat, heal 25 HP.
Pool: Shared

Paper Krane
Enemies with Weak deal 40% less damage to you rather than 25%.
Pool: Silent

Paper Phrog
Enemies with Vulnerable take 75% more damage rather than 50%.
Pool: Ironclad

Parrying Shield
If you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Pool: Shared

Pear
Upon pickup, raise your Max HP by 10.
Pool: Shared

Pen Nib
Every 10th Attack you play deals double damage.
Pool: Shared

Pendulum
Every 3 turns, draw 1 card.
Pool: Shared

Permafrost
The first time you play a Power each combat, gain 7 Block.
Pool: Shared

Petrified Toad
At the start of each combat, procure a Potion-Shaped Rock.
Pool: Shared

Philosopher's Stone
Gain 1 Energy at the start of each turn. ALL enemies start combat with 1 Strength.
Pool: Event

Phylactery Unbound
At the start of each combat, Summon 5. At the start of your turn, Summon 2.
Pool: Event

Planisphere
Whenever you enter a ? room, heal 5 HP.
Pool: Shared

Pocketwatch
Whenever you play 3 or fewer cards during your turn, draw 3 additional cards at the start of your next turn.
Pool: Shared

Pollinous Core
Every 4 turns, draw 2 additional cards.
Pool: Event

Pomander
Upon pickup, Upgrade a card.
Pool: Event

Potion Belt
Upon pickup, gain 2 potion slots.
Pool: Shared

Power Cell
At the start of each combat, add 2 zero-cost cards from your Draw Pile into your Hand.
Pool: Defect

Prayer Wheel
Normal enemies drop an additional card reward.
Pool: Shared

Precarious Shears
Upon pickup, remove 2 cards from your Deck and lose 16 HP.
Pool: Event

Precise Scissors
Upon pickup, remove 1 card from your Deck.
Pool: Event

Preserved Fog
Upon pickup, remove 3 cards from your Deck. Add Folly to your Deck.
Pool: Event

Prismatic Gem
Gain 1 Energy at the start of each turn. Card rewards now contain cards from other colors.
Pool: Event

Pumpkin Candle
Gain 1 Energy at the start of each turn. Extinguishes at the start of Act 3.
Pool: Event

Punch Dagger
Upon pickup, Enchant an Attack with Momentum 5.
Pool: Shared

Radiant Pearl
At the start of each combat, add 1 Luminesce into your Hand.
Pool: Event

Rainbow Ring
The first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Pool: Shared

Razor Tooth
Every time you play an Attack or Skill, Upgrade it for the remainder of combat.
Pool: Event · Shared

Red Mask
At the start of each combat, apply 1 Weak to ALL enemies.
Pool: Shared

Red Skull
While your HP is at or below 50%, you have 3 additional Strength.
Pool: Ironclad

Regal Pillow
Whenever you Rest, heal an additional 15 HP.
Pool: Shared

Regalite
Whenever you create a Colorless card, gain 2 Block.
Pool: Regent

Reptile Trinket
Whenever you use a potion, gain 3 Strength this turn.
Pool: Shared

Ring of the Drake
At the start of your first 3 turns, draw 2 additional cards.
Pool: Event

Ring of the Snake
At the start of each combat, draw 2 additional cards.
Pool: Silent

Ringing Triangle
Retain your Hand on the first turn of combat.
Pool: Shared

Ripple Basin
If you did not play any Attacks during your turn, gain 4 Block.
Pool: Shared

Royal Poison
At the start of each combat, lose 4 HP.
Pool: Event

Royal Stamp
Upon pickup, choose an Attack or Skill in your Deck to Enchant with Royally Approved.
Pool: Shared

Ruined Helmet
The first time you gain Strength each combat, double the amount gained.
Pool: Ironclad

Runic Capacitor
Start each combat with 3 additional Orb Slots.
Pool: Defect

Runic Pyramid
At the end of your turn, you no longer discard your Hand.
Pool: Event

Sai
At the start of your turn, gain 7 Block.
Pool: Event

Sand Castle
Upon pickup, Upgrade 6 random cards.
Pool: Event

Screaming Flagon
If you end your turn with no cards in your Hand, deal 20 damage to ALL enemies.
Pool: Shared

Scroll Boxes
Upon pickup, lose all Gold and choose 1 of 2 packs of cards to add to your Deck.
Pool: Event

Sea Glass
See 15 cards from another character. Choose any number of them to add to your Deck.
Pool: Event

Seal of Gold
At the start of your turn, spend 5 Gold to gain 1 Energy.
Pool: Event

Self-Forming Clay
Whenever you lose HP in combat, gain 3 Block next turn.
Pool: Ironclad

Sere Talon
Upon pickup, add 2 random Curses and 3 Wishes to your Deck.
Pool: Event

Shovel
You can now dig at Rest Sites to obtain a random Relic.
Pool: Shared

Shuriken
Every time you play 3 Attacks in a single turn, gain 1 Strength.
Pool: Shared

Signet Ring
Upon pickup, gain 999 Gold.
Pool: Event

Silver Crucible
The first 3 card rewards you see are Upgraded. The first Treasure Chest you open is empty.
Pool: Event

Sling of Courage
Start each Elite combat with 2 Strength.
Pool: Shared

Small Capsule
Upon pickup, obtain a random Relic.
Pool: Event

Snecko Eye
At the start of your turn, draw 2 additional cards. Start each combat Confused.
Pool: Event

Snecko Eye???
Start each combat Confused.
Pool: Event

Snecko Skull
Whenever you apply Poison, apply an additional 1 Poison.
Pool: Silent

Sozu
Gain 1 Energy at the start of each turn. You can no longer obtain potions.
Pool: Event

Sparkling Rouge
At the start of your 3rd turn, gain 1 Strength and 1 Dexterity.
Pool: Event · Shared

Spiked Gauntlets
Gain 1 Energy at the start of each turn. Powers cost 1 more 1 Energy.
Pool: Event

Stone Calendar
At the end of turn 7, deal 52 damage to ALL enemies.
Pool: Shared

Stone Cracker
At the start of each combat, Upgrade 2 random cards in your Draw Pile for the rest of combat.
Pool: Shared

Stone Humidifier
Whenever you Rest at a Rest Site, raise your Max HP by 5.
Pool: Event

Storybook
Upon pickup, add 1 Brightest Flame to your Deck.
Pool: Event

Strawberry
Upon pickup, raise your Max HP by 7.
Pool: Shared

Strike Dummy
Cards containing “Strike” deal 3 additional damage.
Pool: Shared

Strike Dummy???
Cards containing “Strike” deal 1 additional damage.
Pool: Event

Sturdy Clamp
Up to 10 Block persists across turns.
Pool: Shared

Sword of Jade
Start each combat with 3 Strength.
Pool: Event

Sword of Stone
Transforms into a powerful Relic after defeating 5 Elites.
Pool: Event

Symbiotic Virus
At the start of each combat, Channel 1 Dark.
Pool: Defect

Tanx's Whistle
Upon pickup, add 1 Whistle to your Deck.
Pool: Event

Tea of Discourtesy
At the start of the next combat, shuffle 2 Dazed into your Draw Pile.
Pool: Event

The Abacus
Whenever you shuffle your Draw Pile, gain 6 Block.
Pool: Shared

The Boot
Whenever you would deal 4 or less unblocked attack damage, increase it to 5.
Pool: Event

The Chosen Cheese
At the end of combat, gain 1 Max HP.
Pool: Event

The Courier
The merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%.
Pool: Shared
The Merchant's Rug???
Poor imitation. Does nothing.
Pool: Event

Throwing Axe
The first card you play each combat is played an extra time.
Pool: Event

Tingsha
Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.
Pool: Silent

Tiny Mailbox
Whenever you Rest, procure 2 random potions.
Pool: Shared

Toasty Mittens
At the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
Pool: Event

Toolbox
At the start of each combat, choose 1 of 3 random Colorless cards and add the chosen card into your Hand.
Pool: Shared

Touch of Orobas
Upon pickup, replace your starter Relic with an Ancient version.
Pool: Event

Tough Bandages
Whenever you discard a card during your turn, gain 3 Block.
Pool: Silent

Toxic Egg
Whenever you add a Skill into your Deck, Upgrade it.
Pool: Shared

Toy Box
Upon pickup, obtain 4 Wax Relics. Every 3 combats, your left-most Wax Relic will melt away.
Pool: Event

Tri-Boomerang
Choose 3 Attacks in your Deck. Enchant them with Instinct.
Pool: Event

Tungsten Rod
Whenever you would lose HP, lose 1 less.
Pool: Shared

Tuning Fork
Every time you play 10 Skills, gain 7 Block.
Pool: Shared

Twisted Funnel
At the start of each combat, apply 4 Poison to ALL enemies.
Pool: Silent

Unceasing Top
Whenever you have no cards in Hand during your turn, draw a card.
Pool: Shared

Undying Sigil
Enemies with at least as much Doom as HP deal 50% less damage.
Pool: Necrobinder

Unsettling Lamp
Each combat, the first time you play a card that Debuffs an enemy, double its effect.
Pool: Shared

Vajra
Start each combat with 1 Strength.
Pool: Shared

Vambrace
The first time you gain Block from a card each combat, double the amount gained.
Pool: Shared

Velvet Choker
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
Pool: Event

Venerable Tea Set
Whenever you enter a Rest Site, start the next combat with an additional 2 Energy.
Pool: Shared

Venerable Tea Set???
Whenever you enter a Rest Site, start the next combat with an additional 1 Energy.
Pool: Event

Very Hot Cocoa
Start each combat with an additional 4 Energy.
Pool: Shared

Vexing Puzzlebox
At the start of each combat, add a random card into your Hand. It's free to play this turn.
Pool: Shared

Vitruvian Minion
Cards containing “Minion” deal double damage and gain double Block.
Pool: Regent

War Hammer
Whenever you kill an Elite, Upgrade 4 random cards.
Pool: Event

War Paint
Upon pickup, Upgrade 2 random Skills.
Pool: Shared

Whetstone
Upon pickup, Upgrade 2 random Attacks.
Pool: Shared

Whispering Earring
Gain 1 Energy at the start of each turn. Vakuu plays your first turn for you.
Pool: Event

White Beast Statue
Potions always appear in combat rewards.
Pool: Shared

White Star
Elites drop an additional Rare card reward.
Pool: Shared

Wing Charm
A random card in each card reward is Enchanted with Swift 1.
Pool: Shared

Wongo Customer Appreciation Badge
Does nothing.
Pool: Event

Wongo's Mystery Ticket
Receive 3 random Relics after 5 combats.
Pool: Event
Yummy Cookie
Upon pickup, Upgrade 4 cards.
Pool: Event