
Adaptive Strike
Attack • Rare • Cost: 2
Deal 18 damage. Add a 01 Energy copy of this card into your Discard Pile.
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88 cards
Each card can switch between Normal and Upgraded.

Attack • Rare • Cost: 2
Deal 18 damage. Add a 01 Energy copy of this card into your Discard Pile.

Attack • Rare • Cost: 2
Deal 10 damage. Put ALL 01 Energy cards from your Discard Pile into your Hand.

Attack • Common • Cost: 1
Deal 7 damage. Channel 1 Lightning.

Attack • Common • Cost: 1
Deal 5 damage for each Channeled Orb.

Attack • Common • Cost: 0
Deal 3 damage. Apply 1 Vulnerable.
Power • Ancient • Cost: 1
Gain 4 Focus. At the start of your turn, lose 1 Focus.
Skill • Common • Cost: 0
Gain 6 Block. Add a Dazed into your Discard Pile.
Skill • Uncommon • Cost: 0
Gain 10 Block. Exhaust.
Power • Rare • Cost: 2
Prevent the next time you would lose HP.
Power • Uncommon • Cost: 2
Lose 1 Orb Slot. Gain 2 Strength. Gain 2 Dexterity.
Power • Uncommon • Cost: 1
Gain 2 Orb Slots.
Skill • Uncommon • Cost: 1
Channel 1 random Orb.
Skill • Common • Cost: 1
Gain 7 Block. Next turn, gain 1 Energy.
Skill • Uncommon • Cost: 0
Channel 1 Frost for each enemy. Exhaust.
Attack • Common • Cost: 0
Deal 3 damage. Increase the damage of ALL Claw cards by 2 this combat.
Attack • Common • Cost: 1
Deal 6 damage. Channel 1 Frost.
Skill • Uncommon • Cost: 1
Gain 6 Block. Transform all Status cards in your Hand into Fuel.
Attack • Common • Cost: 1
Deal 7 damage. Draw 1 card for each unique Orb you have.
Power • Rare • Cost: 2
Channel 2 Dark. At the end of your turn, Evoke your leftmost Orb.
Power • Rare • Cost: 1
At the start of your turn, gain 2 Block for each unique Orb you have.
Skill • Common • Cost: 1
Channel 1 Frost. Draw 1 card.
Power • Rare • Cost: 3
At the start of your turn, add a random Power into your Hand.
Skill • Uncommon • Cost: 1
Channel 1 Dark. Trigger the passive ability of all Dark Orbs.
Skill • Basic • Cost: 1
Gain 5 Block.
Power • Rare • Cost: 1
Gain 1 Focus.
Skill • Uncommon • Cost: 1
Double your Energy. Exhaust.
Skill • Basic • Cost: 1
Evoke your rightmost Orb twice.
Power • Rare • Cost: 3
Ethereal. The first card you play each turn is played an extra time.
Skill • Uncommon • Cost: 1
ALL players gain 2 Energy. Exhaust.
Power • Uncommon • Cost: 2
The first time you play a 01 Energy Attack each turn, return it to your Hand.
Skill • Uncommon • Cost: 1
Gain 13 Block. Add 2 Wounds into your Discard Pile.
Attack • Rare • Cost: 2
Exhaust ALL your Status cards. Deal 8 damage to a random enemy for each card Exhausted.
Attack • Common • Cost: 1
Deal 9 damage. Gain 1 Focus this turn.
Attack • Uncommon • Cost: 0
Deal 5 damage. If you have played fewer than 3 cards this turn, draw 1 card.
Skill • Uncommon • Cost: 2
Channel 1 Plasma.
Skill • Rare • Cost: 1
Gain 3 Block. Permanently increase this card's Block by 1. Exhaust.
Skill • Uncommon • Cost: 2
Gain 6 Block. Channel 2 Frost.
Skill • Uncommon • Cost: 1
Gain 5 Block. Channel 1 Glass.
Attack • Common • Cost: 0
Deal 3 damage. If the enemy intends to attack, apply 1 Weak.
Attack • Common • Cost: 1
Deal 4 damage 3 times. Add a Slimed into your Discard Pile.
Power • Uncommon • Cost: 1
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
Attack • Rare • Cost: 0
Deal 3 damage for each 1 Energy previously spent this turn.
Skill • Common • Cost: 1
Gain 3 Block. Put a card from your Discard Pile into your Hand. Exhaust.
Skill • Common • Cost: 0
Gain 2 Focus this turn.
Attack • Rare • Cost: 2
Deal 26 damage to ALL enemies. Lose 3 Focus.
Attack • Rare • Cost: 3
Deal 19 damage. Channel 3 Frost.
Skill • Rare • Cost: 1
Another player Channels Plasma. Exhaust.
Power • Uncommon • Cost: 1
The first time you draw a Status card each turn, draw 2 cards.
Skill • Common • Cost: 1
Gain 9 Block.
Skill • Common • Cost: 1
Gain 4 Block. At the start of the next 2 turns, Channel 1 Lightning.
Power • Uncommon • Cost: 1
At the start of your turn, trigger the passive ability of your rightmost Orb.
Power • Rare • Cost: 1
At the start of your turn, draw 1 additional card.
Attack • Rare • Cost: 5
Deal 24 damage. Channel 3 Plasma.
Skill • Rare • Cost: 0
Gain 1 Orb Slot. Draw 1 card. Increase this card's cost by 1.
Attack • Common • Cost: 1
Deal 10 damage. Reduce this card's cost to 0 1 Energy.
Skill • Rare • Cost: 0
Evoke your rightmost Orb X times.
Attack • Uncommon • Cost: 2
Deal 10 damage. Apply 2 Weak. Channel 1 Dark.
Skill • Uncommon • Cost: 0
Draw 2 cards. Add a Burn into your Discard Pile.
Skill • Ancient • Cost: 1
Evoke your rightmost Orb 4 times.
Skill • Rare • Cost: 2
Channel 1 Lightning. Channel 1 Frost. Channel 1 Dark. Exhaust.
Skill • Rare • Cost: 0
Shuffle ALL your cards into your Draw Pile. Draw 4 cards. Exhaust.
Attack • Uncommon • Cost: 3
Deal 9 damage twice. Channel 2 Glass.
Attack • Uncommon • Cost: 2
Deal 13 damage. Draw 1 card. When a Status card is created, reduce this card's cost to 0 1 Energy this turn.
Skill • Uncommon • Cost: 1
Exhaust a card. Next turn, gain 2 Energy.
Attack • Uncommon • Cost: 1
Deal 7 damage. Draw 4 cards. Discard all cards drawn this way that do not cost 0 1 Energy.
Skill • Uncommon • Cost: 2
Gain 11 Block. Channel 1 Dark.
Attack • Rare • Cost: 1
Deal 11 damage to ALL enemies. Evoke all of your Orbs.
Skill • Rare • Cost: 1
The next Power you play is played an additional time. Exhaust.
Skill • Uncommon • Cost: 1
Draw 3 cards.
Power • Uncommon • Cost: 1
Whenever you create a Status, deal 5 damage to ALL enemies.
Power • Rare • Cost: 1
At the start of your turn, Channel 1 Glass.
Power • Uncommon • Cost: 1
Whenever you play a Power, Channel 1 Lightning.
Attack • Basic • Cost: 1
Deal 6 damage.
Power • Uncommon • Cost: 1
Whenever you play a Power, gain 1 Energy.
Attack • Uncommon • Cost: 3
Deal 24 damage. If this kills an enemy, gain 3 Energy.
Skill • Rare • Cost: 0
Gain 4 Energy. Exhaust.
Attack • Common • Cost: 1
Deal 6 damage to ALL enemies. Draw 1 card.
Skill • Uncommon • Cost: 1
Gain 2 Focus this turn for each unique Orb you have. Exhaust.
Attack • Uncommon • Cost: 2
Deal 12 damage. The next Power you play costs 0 1 Energy.
Skill • Uncommon • Cost: 0
Channel X Lightning.
Attack • Uncommon • Cost: 0
Deal 3 damage. Trigger all Lightning against the enemy.
Power • Uncommon • Cost: 1
Whenever you Evoke Lightning, deal 6 damage to each enemy hit.
Power • Rare • Cost: 1
Whenever you create a Status card, Channel 1 random Orb.
Skill • Common • Cost: 0
Gain 2 Energy. Add a Void into your Discard Pile.
Attack • Common • Cost: 2
Deal 5 damage twice. Play a random Attack from your Draw Pile.
Skill • Rare • Cost: 2
Channel Lightning equal to the Lightning already Channeled this combat. Exhaust.
Skill • Uncommon • Cost: 1
Add a random Power into your Hand. It's free to play this turn. Exhaust.
Skill • Basic • Cost: 1
Channel 1 Lightning.